.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #23  
Old June 7th, 2002, 07:16 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: PPB Balance Issue, Follow-up poll.

The suggestion has merits and could make an interestng mod.

However, if the weapons shrunk by a meaningful amount, isn't the situation still about the same? A higher tech ship will have more of the same weapon, doing more damage, instead of the same number of weapons doing more damage. Refits to new technology would still be desirable, but would be more complicated, since the changing component sizes would make more room on the design.

Seems to me the larger problem is that the research costs are pretty small and jumps in component abilities are pretty large. In the standard data set, without High research costs, it's just too quick to develop high levels in most techs, and to get to "the end" of them. In my Proportions mod, the lower levels are used quite a bit, simply because "waiting to get the highest level" means years and years of dedicated (and often inefficient, compared to lower levels of other techs) research.

PvK
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:15 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.