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February 25th, 2009, 04:24 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
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Re: Best Turmoil Luck Nations
The worst misconception, in my eyes, is that if you are taking 3Luck, you MUST take 3Turmoil in order to "maximize" your events.
You may be maximizing your events, but you are killing your baseline income to do so, and this is why the Luck vs Order debates always seem to point in favor of Order.
I find that you can optimize the benefits of 3Luck by (depending on if you are going to go Blood later, or other factors) taking between 1Turmoil, and 1Order. Your base income hit is much lower, and you don't have to get huge to get all of your events, like with 3Order/3Luck. Compare 0Order/3Luck against 3Order/0Luck, and point cost is the same - so if you don't absolutely need a constant income, it's often better because of items/gems/heroes that you get for free, and can't really put a pricetag on.
That said, the nations that can get by best with a Luck build, are often the heavy Blood, or heavy Bless nations. Honestly I think it would be easier to compile a list of all the nations that it's almost suicide to not take 3Order, such as Vanheim and Tir n'a n'Og, whose glamoured troops are so horribly gold expensive.
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March 2nd, 2009, 08:24 AM
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Private
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Join Date: Oct 2008
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Re: Best Turmoil Luck Nations
Quote:
Originally Posted by JimMorrison
The worst misconception, in my eyes, is that if you are taking 3Luck, you MUST take 3Turmoil in order to "maximize" your events.
You may be maximizing your events, but you are killing your baseline income to do so, and this is why the Luck vs Order debates always seem to point in favor of Order.
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The idea is to get something for nothing. +3 in luck and +3 in turmoil will give you a base-line for "free" design wise. So it's not a "must" but it's a recommendation starting point.
I myself play Luck with order often and it works well if you can afford the design points. Lump of rock astral pretender usually works well if you are going for the income heavy nation but you must have a good "plan" for trying to up your magic elsewhere as you might be limiting yourself.
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March 2nd, 2009, 11:14 AM
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Re: Best Turmoil Luck Nations
What about MA C'tis ?? what does people think and why? would really appreciate some thoughts on this since I'm having a hard time deciding myself...
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March 2nd, 2009, 11:32 AM
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Major General
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Re: Best Turmoil Luck Nations
Quote:
Originally Posted by squeezing
What about MA C'tis ?? what does people think and why? would really appreciate some thoughts on this since I'm having a hard time deciding myself...
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Ma Ctis should be played with order 3 growth 3 with 9 or 10 dominion in my humble opinion. You get a gold bonus with Ma Ctis, so order, growth and high dominion make you the richest nation in the entire dominions universe.
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March 2nd, 2009, 11:45 AM
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Captain
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Re: Best Turmoil Luck Nations
Quote:
Originally Posted by Meglobob
Ma Ctis should be played with order 3 growth 3 with 9 or 10 dominion in my humble opinion. You get a gold bonus with Ma Ctis, so order, growth and high dominion make you the richest nation in the entire dominions universe.
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I've played MA Ctis with Luck3/Turmoil3 and Dom9, and I don't quite agree with the above. MA C'tis with high dominion should IMO have any shortage of money ever, while the Dominion spreads like the plague (making offense so much easier), and the mancers get all the gems needed to get a jump-start on the random paths.
The bad thing is people seem to get a bit itchy when the Miasma dominion start spreading over the borders. Or rather, they seem to get a bit itchy *before* that happens 
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