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Old March 1st, 2009, 07:15 PM
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Default Re: Assassinations

Maybe defending commanders in assassinations should refuse to cast any spell that would bring them over 100 fatigue. That should be a lot easier to code, rather than a second battle script for assassination defense. And it would handle the case of Fire Storm, Darkness, Mass Protection, etc, being cast for no good reason. It could be complicated for Leech/Life Drain though, since you might actually want to cast them, and the casting might bring the mage over 100 fatigue prior to getting reinvigoration back from the spell effect.

There are gem-using battle spells that you can script to protect yourself against assassins and remote assassinations, so I don't think that using gems should be totally disabled for commanders who are in assassination battles.
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