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  #1  
Old June 7th, 2002, 05:46 AM

Taz-in-Space Taz-in-Space is offline
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Default Re: How to fix the no supplies no guns problem

Deathstalker, Loved your Hermes Destroyers!
Their extra movement made them VERY powerful until late in the game. I especially liked to use a spinal mount weapon (meson) in them. almost any other ship near their size was toast.
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  #2  
Old June 7th, 2002, 07:07 AM

Phoenix-D Phoenix-D is offline
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Default Re: How to fix the no supplies no guns problem

"I actually had it a movement attached to bridges too so that if you lost your bridge you lost a movement point."

You loose movement if you loose a bridge. Always, even in the umodded game.

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  #3  
Old June 7th, 2002, 07:26 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: How to fix the no supplies no guns problem

...Unless you've got an intact auxiliary control, losing the bridge cuts your movement in HALF!

[ June 07, 2002, 06:27: Message edited by: Suicide Junkie ]
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  #4  
Old June 7th, 2002, 09:18 AM

Tenryu Tenryu is offline
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Default Re: How to fix the no supplies no guns problem

I haven't got the damn files anymore, lost them in an HD crash over a year ago. It was rather odd, I had trouble doing it, I recall, but do think I got it working in some bass-ackward way.

I think, I had it so if you lost your bridge you only lost ONE MP, not all but 1. I had innate movement attached to ship hulls. I also think I had a "standard movement " point attached to the bridge and removed them from the engines. I put another type of movement on the engines, I think.
What can I say? I'm old and I drink, neither is good for the memory, but it sure beats being sober all the time.

I was trying simulate the fact that a ship rarely goes dead in the water for any great length of time and , while it may be significantly slowed down by battle damage, the crew usually gets the ***** moving again or she sinks.

I was annoyed that there was just one size engine and any engine would move any ship 1 square and the loss of the bridge would reduce movement to only one. Both seemed excessively silly.

I'll look to see, if I might have a copy of that old file on my boat, down to which, I'm glady going tomorrow. It feels so very nice to put a water-gap betwixt me and thee, you bastards!
LOL!!

[ June 07, 2002, 08:30: Message edited by: Tenryu ]
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  #5  
Old June 7th, 2002, 03:10 PM

Krakenup Krakenup is offline
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Default Re: How to fix the no supplies no guns problem

Quote:
Originally posted by Tenryu:
What can I say? I'm old and I drink, neither is good for the memory, but it sure beats being sober all the time.
I resemble that remark! Yep, when you get old, your memory is the second thing to go. I forgot what the first one was.
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  #6  
Old June 7th, 2002, 04:35 PM
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Default Re: How to fix the no supplies no guns problem

Quote:
Originally posted by Krakenup:
quote:
Originally posted by Tenryu:
What can I say? I'm old and I drink, neither is good for the memory, but it sure beats being sober all the time.
I resemble that remark! Yep, when you get old, your memory is the second thing to go. I forgot what the first one was.
Ask your lady, she'll remind you.
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  #7  
Old June 7th, 2002, 06:34 PM

Krakenup Krakenup is offline
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Default Re: How to fix the no supplies no guns problem

Quote:
Originally posted by geoschmo:
quote:
Originally posted by Krakenup:
quote:
Originally posted by Tenryu:
What can I say? I'm old and I drink, neither is good for the memory, but it sure beats being sober all the time.
I resemble that remark! Yep, when you get old, your memory is the second thing to go. I forgot what the first one was.
Ask your lady, she'll remind you.

She's not speaking to me. I play too much SEIV.
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