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March 31st, 2009, 08:10 PM
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Lieutenant Colonel
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Re: EA Ermor Guide
Quote:
EA Ermor does have healers, more than one I think, so growth 3 isn't needed.
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Healers don't cure old age afflictions. But G3 is not required due to another reason - Death mages rarely get diseased from old age and other afflictions rarely matter for mages.
Yes - to no Heat3, indie archers + Flaming Arrows, Sloth (Great City is really great). Most probably though if you don't take awake SC (I really don't see why EA Ermor would need it) you'll have to take Sloth 1.
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March 31st, 2009, 11:41 PM
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BANNED USER
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Re: EA Ermor Guide
Thats pretty much how I play them to Exe.
Agree: Flame arrows, indy archers.
Disagree about the commanders. Ermors mages are solid, recruitable everywhere. One of the commanders (at least) has a solid standard bonus which more than makes up for the deficient morale of the lizard troops and/or leve's etc.
Research & gem hunting are key for this position. As has been noted you have no middle game.
Don't sweat the Growth/death. With 50ish elders, I've only had 6? get diseased.
Unless you are playing a late version of CBM, the multihero / hero's for ermor are broken (they do not get the affliction causing special attacks). And they are entirely useless.
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April 1st, 2009, 01:30 AM
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Sergeant
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Re: EA Ermor Guide
Thanks for the comments, I'll update the first post.
A few notes about scales.
Severe Heat/cold gives +2 encumberance, which hurts low enc units more than Augur Elders with say +2 age penalty (total comes at 7=3+2+2).
Growth gives more gold in the long term, and Ermor will need that gold. I won't pick Death though, due to the income penalties.
Misfortune - possible, I agree. Augurs compensate somewhat, 20 in a city would prevent any bad events, and a PD of 10 should cope with Barbarian attacks. Which PD is really nice, a Pontifex at 20PD to cast Sermons of Courage.
However, luck and magic give you a lot of gem events, and there are people (including me) who prefer to play with Luck scales if possible.
Indeed, in the newest CBM the Master of the Games has two additional 1dmg AN attacks that cause afflictions (eyeloss and chest wound) for a total of four attacks, making a nice 18HP thug.
Then in the game I'm playing I suddenly got two more heroes, a Primate (H4, Heal40 and spreads dominion like a prophet!) plus a Pontifex Maximus F2S2H3, the latter is more or less redundant but of course nice to have.
I missed Fire Arrows, blame on my lack of experience (and usually playing SP with non-missile strategy troops).
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April 1st, 2009, 08:30 AM
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Major General
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Re: EA Ermor Guide
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Originally Posted by ano
Healers don't cure old age afflictions.
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Didn't know that, never used healers doe.
And Cris is right, so what if you get a few Elders diseased in the long run, they are recrutable everywhere.
I think C'tis and Ermor are similar in many ways, but still love C'tis much more.
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April 1st, 2009, 10:22 AM
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Re: EA Ermor Guide
My summary of Ermor goes along these lines:
I regard EA ermor as incredibly thematic. They *have* to fail to result in MA/LA Ermor. And so they do - their soothsayers
have only 1 S. Which is an incredibly difficult to bootstrap.
They lack Earth/Water/Nature/Air access, except on a single ? basis. No blood access.
No thugs. Difficult to boost to S3 for gateway.
Their (slim) pluses: Great troops. Good Site searchers. Good research.
Site search the hell out of everything. Plan on death/fire for thugs.
Your troops / mages are strong enough to deter an early rush. Terror / Prison of Fire
I think you need a rainbow pretender to cover your magic deficiencies. Save the points - put him to sleep.
Income really isn't a problem for Ermor - its easy to overspend on forts. Instead, put forts in choke locations and after that stick everything into mages.
Your elders can hit four schools (Death, fire, astral air) on manual searches. Plan on manual site searching - and ignore thau initially.
Last edited by chrispedersen; April 1st, 2009 at 10:29 AM..
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April 8th, 2009, 02:45 PM
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Sergeant
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Re: EA Ermor Guide
Updated it at last with the suggestions.
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