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January 8th, 2001, 05:48 PM
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Sergeant
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Join Date: Dec 2000
Location: Uranus
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Re: Compiled Questions/Bug List/Wish List
Hmmm. I will check it again. I hope it works.Thanks
quote: Originally posted by Trachmyr:
No, actually it does work w/ componets... I have a working ENGINEERING componet I'll be adding to a mod (It reduces maintainace and allows some repair)... However, it is important to note that the modifiers are cummalitive... thus if you put this componet (-35%) on a Base (-50%), maintainence is only 15%!
I'm not sure what you did, but I'd suggest you take a look at your file and make sure there was no problem (off hand, make sure you added 1 to the number of abilities and properly numbered the ability added)
[This message has been edited by Trachmyr (edited 08 January 2001).]
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January 8th, 2001, 07:41 PM
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Private
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Join Date: Jan 2001
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Re: Compiled Questions/Bug List/Wish List
Change the "Retrofit" button into a "Refit" button.
Retro- means backward, so retrofit would be a backward move in technology. For a long time, I could not upgrade my ships because I wanted to use new technology rather than old tech.
Grognard
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January 10th, 2001, 03:10 PM
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Captain
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Join Date: May 2000
Location: Tampa, FL USA
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Re: Compiled Questions/Bug List/Wish List
One correction:
(1) [AI Design] Contrary to what I posted I below, the AI does seem to be looping back to the beginning of the design name file and attaching a roman numeral for each successive loop (but it is still creating designs too often.
Several additions:
(1) [AI Retrofit] If designs are the same and the "Retrofit Minister" is ordered to upgrade, the ship is caught in a loop until there actually is a "real" design change. I do not think the AI is using this ship while it is under the control of the "Retrofit Minister"
(2) [Game Play] The game is not tracking statistics for Satellites and Weapon Platform designs in terms of tonnage destroyed.
(3) [Game Play] Mines, Sats and Fighters (perhaps all units) destroyed while "Cargo" on a planet or ship are listed as still "in service." This creates a problem for the AI and its construction queue b/c it thinks they already have xx amount in service when they really don't.
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January 10th, 2001, 05:09 PM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
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Re: Compiled Questions/Bug List/Wish List
To (1) But even with roman numeral they are to short as the AI stop with X or so.
To (2) Sure about that? Could be armed with missiles...
quote: Originally posted by Tampa_Gamer:
One correction:
(1) [AI Design] Contrary to what I posted I below, the AI does seem to be looping back to the beginning of the design name file and attaching a roman numeral for each successive loop (but it is still creating designs too often.
(2) [Game Play] The game is not tracking statistics for Satellites and Weapon Platform designs in terms of tonnage destroyed.
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January 10th, 2001, 05:29 PM
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Captain
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Join Date: May 2000
Location: Tampa, FL USA
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Re: Compiled Questions/Bug List/Wish List
Yes, they were armed with missiles. Is this a known bug, the non-reporting of missile kills?
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No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
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January 10th, 2001, 05:45 PM
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Sergeant
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Join Date: Dec 2000
Location: Texas
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Re: Compiled Questions/Bug List/Wish List
In the Wish List mode:
1) don't know the exact term of what I want it to do, but when selecting items w/a mouse make the mouse button able to do a repeat click type thing w/o having to single click on say, resources 10 times to give 10,000 resources as a gift/trade. Is annoying and loud (computer is in the bedroom and the sleeping wife is not to be desturbed)
2) enable the use of those new mouses (mice?) that have a scroll cababilitie w/the thumb wheel.
3) ability to sort planets in ALL fields either by size or alphabetical. Now in the "send colony ship to colonize" list there is no way to sort the planets except by size (the default I believe) - a major pain after you discover lots of planets/systems.
4) ability to view system maps in the diplomacy screen - would make tradin of planets/systems & demands involving same much easier to deal with.
5) When you click on a scroll bar on a large list, the list jumps to where on the bar you have clicked - change that to a "page down" ability when clickin on the bar.
That's it for now - will be back w/more (probl'y)
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Character is best defined as that which you do when you believe nobody is watching.
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Character is best defined as that which you do when you believe nobody is watching.
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January 10th, 2001, 08:10 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Compiled Questions/Bug List/Wish List
Misc items, in no particular order. Argh, re-typing/thinking due to a Nutscrape crash at end of Last attempt. Blargh. Mostly interface foo.
1. Emergency build should take priority over non-emergency build. Items in progress should take priority over items not yet started. Perhaps take away slow period, and instead penalize w/ inefficiency (e.g. Fast => 3x cost for 2x speed, Very Fast => 6x cost for 3x speed).
2. Oversight checking -- ability to identify
a) Idle construction queues.
b) Systems with wasted production (has production facilities, but no space port and it's needed).
c) Undefended planets, systems, perhaps warp points (defended = at least one damaging weapon).
d) Multi-item queues with Repeat Build on.
3. Option for upgrades to be added to the BEGINNING of a queue instead of the end.
4. Option for auto-launch in the case of full cargo space (in order of fighters, satellites, mines, weapon platforms (jettison)) or, alternately, auto-pause.
5. 'One Turn's Worth' should be a special qty, to be updated as production increases/decreases (e-build, happiness, population, system computers, etc).
6. Option for naming ships upon production (i.e. dialog popup). Merely for flavor, because going back and renaming gets tedious.
7. Production/upgrade Messages could add info on queue status -- e.g. "Facility constructed [5 left in queue]", "Unit produced [1 left in queue, repeat build]", "Ship built [Queue empty]". Merely a time-saver.
8. More info before choosing strat/tact -- namely, ship classes, and cargo.
9. [MEGA-HACK] Multiple ship yards allowed to pool (perhaps inefficiently) labor on same queue. Used for building expensive items like starbases, stellar manip ships etc. Low priority.
10. Systems gained via a surrender should be automatically claimed.
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-- The thing that goes bump in the night
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