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  #1  
Old April 25th, 2009, 04:14 PM

MaxWilson MaxWilson is offline
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Default Re: Sphinx immobile?

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Originally Posted by ano View Post
Even if Faery Trod works with Sphinx, to use it you should start in a forest province which you can't really build your strategy around
Not if your Sphinx is a pretender, true--but what if he's a Wished SC?

-Max

P.S. I wonder if a Sphinx non-commander can be Gatewayed or Astral Travelled.
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  #2  
Old April 25th, 2009, 07:13 PM
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Default Re: Sphinx immobile?

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Originally Posted by MaxWilson View Post

P.S. I wonder if a Sphinx non-commander can be Gatewayed or Astral Travelled.

What difference would it make since he'd have no magic and cant attack. He'd basicly just be a big rock to soak up damage. So even if it could I dont see that it would matter in any way.
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Old April 25th, 2009, 07:54 PM

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Default Re: Sphinx immobile?

would matter a *lot*.

Teleport into a fight where you are the defender.
Very difficult to kill the sphinx in the 50 turn time frame.

ergo.. very useful defender.
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Old April 25th, 2009, 07:58 PM
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Default Re: Sphinx immobile?

I just cant see wasting 100 Pearls on that..

Granted it does have a lot of HP's and 31 Protection but there are plenty of magical counters that could take it out easy.
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Old April 25th, 2009, 08:03 PM

statttis statttis is offline
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Default Re: Sphinx immobile?

Just ran a couple quick tests. The sphinx can travel by stygian paths but not fairy trod. It makes no difference whether it is the commander casting the spell, or a unit travelling with the caster.
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Old April 26th, 2009, 11:10 AM

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Default Re: Sphinx immobile?

Quote:
Originally Posted by chrispedersen View Post
would matter a *lot*.

Teleport into a fight where you are the defender.
Very difficult to kill the sphinx in the 50 turn time frame.

ergo.. very useful defender.
I dunno, it seems like the Sphinx would be as easy to kill as any other single unit. Can't you just Disintegrate/Soul Slay/Claws of Cocytus it? It only has one misc slot, so the MR at best will be mediocre 22 or so.

My thought was not so much about it being *effective* to Wish for a Sphinx as maybe *fun*. If you want "effective" you wish for a Mandaha or Chayot.

-Max
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  #7  
Old February 15th, 2010, 03:17 PM
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Default Re: Sphinx immobile?

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Originally Posted by PsiSoldier View Post
Quote:
Originally Posted by MaxWilson View Post

P.S. I wonder if a Sphinx non-commander can be Gatewayed or Astral Travelled.

What difference would it make since he'd have no magic and cant attack. He'd basicly just be a big rock to soak up damage. So even if it could I dont see that it would matter in any way.
Well, you could set him in front and he'd get surrounded by stuff than can barely scratch him while you cast spells on the stuff, or maybe throw javelins even. It seems quite good actually, especially because it can't do anything to become exhausted.
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Old April 26th, 2009, 08:57 PM

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Default Re: Sphinx immobile?

Ah, yes.

1. Resist Magic
2. Astral shield
3. ???
4. Profit!

Sorry, couldn't resist. You're right though, I had forgotten about Resist Magic. MR 26 is respectable.

-Max
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  #9  
Old February 16th, 2010, 03:29 AM
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Default Re: Sphinx immobile?

As a member of the GLIN, I have to warn you you need a license to practice necromancy in these forums.

As a side note : how do you get a sphinx to throw javelins ? Graft him a pair of arms ?
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  #10  
Old February 16th, 2010, 04:11 AM
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Default Re: Sphinx immobile?

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Originally Posted by Humakty View Post
As a side note : how do you get a sphinx to throw javelins ? Graft him a pair of arms ?
As Big Daddy has recently been interested in Machaka, I presume he means them. The Machakan Sphinx at front, Machakan PD closes in to throw javelins.

As they are Machakans half of those javelins will hit the sphinx while the other half hits the machakans themselves. Massive bloodshed follows, and when the enemy finally reaches the front the Machakans have already succeeded to rout themselves. Of course the sphinx is still stuck on the field, and will be there to turn 50 when the attackers autorout.

But I presume the javelins would make a nice "plink" sound when they hit the sphinx. Might be worth trying for because of that!
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