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					Originally Posted by Gregstrom  Right...  One of the problems is fixed, at least.
 As to the other, I think province 46 (should be a start location for a sea nation) has too many neighbours, and the game might be barring it as a start point.
 
 Can anyone confirm this is a problem?
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 I have set a game up with 12 human players and gone throu them.
The sea nations are fine.  P46 is working correctly.
However, it give 2 land nations the same starting province, P171, which resulted in instant death when end turn pressed.