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  #1  
Old June 19th, 2002, 01:34 AM

MKSheppard MKSheppard is offline
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Default Re: Great Naval Battles v 1.0 released!

Quote:
Originally posted by Taz-in-Space:
In reply to a comment from dogscoff:
quote:
There's nothing to stop you changing *all* the graphics to a naval theme, IE seascape instead of stars in the background, islands / ports instead of planets. You might have to manually create your own maps for it to make sense. You could. Not sure how you'd justify warp points, either...
you could just 'rename' warp points as whirlpools they kinda look like whirlpools already
Now there's an idea for whoever makes the Space
Vikings race set!!!!
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  #2  
Old June 23rd, 2002, 01:41 AM

MKSheppard MKSheppard is offline
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Default Re: Great Naval Battles v 1.0 released!

UPDATE ON 1.02

There are 12 working AIs now. Right now, I am
not going to release 1.02 until I game it over
and over and over and over, to get it "right",
because the Last two releases of GNB (1.0 and 1.01)
weren't exactly high calibre with regards to
playability in non PBEM modes.

PS - The Weapons Platforms have been fixed, and
now have all their weapons.

PPS - The Patch from 1.01 to 1.02 will be about
3MB, due to the fact that I want to include 6
user created ship sets, which I really like
(and fit the theme of GNB, being realistic
ship designs).

[ June 22, 2002, 12:53: Message edited by: MKSheppard ]
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