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  #1  
Old June 4th, 2009, 09:59 AM

Lavaere Lavaere is offline
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Default Re: Crusaders - Heavy Mod Testing Ea game [Recruiting]

War Cleric, recruited from Lighthouse of Faith. Doesn't have any weapons, just his fist. But when I looked at the dm file it says.

#weapon "Axe"
#weapon "Throwing Axe"
#weapon 56
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  #2  
Old June 4th, 2009, 10:49 AM
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Amonchakad Amonchakad is offline
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Default Re: Crusaders - Heavy Mod Testing Ea game [Recruiting]

Quote:
Originally Posted by Lavaere View Post
War Cleric, recruited from Lighthouse of Faith. Doesn't have any weapons, just his fist. But when I looked at the dm file it says.

#weapon "Axe"
#weapon "Throwing Axe"
#weapon 56


Hmm, I just did a test game and the War Clerics look fine.Are you sure that you don't have any other mod active?

EDIT:I'm doing more playtesting and I'm finding more small bugs,mostly typos.I suppose I'll just keep working on it until we have the game ready.
By the way,is noone really interested in joining? I'm putting a lot of work in polishing the mod you know
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  #3  
Old June 4th, 2009, 12:26 PM
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Burnsaber Burnsaber is offline
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Default Re: Crusaders - Heavy Mod Testing Ea game [Recruiting]

Quote:
Originally Posted by Amonchakad View Post
EDIT:I'm doing more playtesting and I'm finding more small bugs,mostly typos.I suppose I'll just keep working on it until we have the game ready.
By the way,is noone really interested in joining? I'm putting a lot of work in polishing the mod you know
If you find any typoes in Holy War/CPCS, would you mind taking notes of them and telling me, so that I can fix the main versions?

Well, there are many games recruiting at the moment. Filling up might take time, because people are hitting their personal limits. My personal maximum is 4 games. I'm currently in 3, but I'm saving one because when I manage to complete my UW Gameplay Enchanment mod, I need to make a test game for it. Alugra needs a test game too.

The "Testing" and the current posts about bug fixing might also scare people. Besides, it's only been what 6hours? Cripple_Fight with 13 players took 3 days to fill up.
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I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.

If you need to ask something about modding, you can contact me here.

See this thread for the latest info concerning my mods.
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  #4  
Old June 4th, 2009, 12:29 PM
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Amonchakad Amonchakad is offline
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Default Re: Crusaders - Heavy Mod Testing Ea game [Recruiting]

Quote:
Originally Posted by Burnsaber View Post
Quote:
Originally Posted by Amonchakad View Post
EDIT:I'm doing more playtesting and I'm finding more small bugs,mostly typos.I suppose I'll just keep working on it until we have the game ready.
By the way,is noone really interested in joining? I'm putting a lot of work in polishing the mod you know
If you find any typoes in Holy War/CPCS, would you mind taking notes of them and telling me, so that I can fix the main versions?

Well, there are many games recruiting at the moment. Filling up might take time, because people are hitting their personal limits. My personal maximum is 4 games. I'm currently in 3, but I'm saving one because when I manage to complete my UW Gameplay Enchanment mod, I need to make a test game for it. Alugra needs a test game too.

The "Testing" and the current posts about bug fixing might also scare people. Besides, it's only been what 6hours? Cripple_Fight with 13 players took 3 days to fill up.
Sorry about the hurry,I don't really have a lot of patience

About the bug fixes...yeah I can write down a list.I just have to remember all the ones that I already fixed
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  #5  
Old June 19th, 2009, 04:51 AM

Kietsensei Kietsensei is offline
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Default Re: Crusaders - Mod Heavy Ea game [1 land+1 sea players needed]

By the way if everyone is ok we could start as we are now. Most people seem to be busy with other games already. Land players will have 15 provinces and water 18 but we all know how hard it is for these cute mermaid to colonize outside of the water

If people disagree and we cannot find other players I can switch to another nation: Hinnom

Edit: Burnsaber just posted before me. He is right and another solution would be to reduce the amount of water.
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  #6  
Old June 19th, 2009, 06:13 AM

shard shard is offline
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Default Re: Crusaders - Mod Heavy Ea game [1 land+1 sea players needed]

Since one of the purposes of this game might be to test out the mp viability of the mods I don't mind changing my pick of Sauromatia to another nation you think that might make better use of the new spells.

Any suggestions?
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  #7  
Old July 27th, 2009, 11:02 PM

shard shard is offline
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Default Re: Crusaders - Mod Heavy Ea game [Game Started!]

I'd like to request a 24hr delay, something's come up at work and I won't be home.


Its been a blast so far, being the '1' in a 5v1 pile-on can be exhilarating in a sadistic, fun way.
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