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June 4th, 2009, 09:59 AM
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Sergeant
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Join Date: Jan 2009
Posts: 208
Thanks: 2
Thanked 4 Times in 3 Posts
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Re: Crusaders - Heavy Mod Testing Ea game [Recruiting]
War Cleric, recruited from Lighthouse of Faith. Doesn't have any weapons, just his fist. But when I looked at the dm file it says.
#weapon "Axe"
#weapon "Throwing Axe"
#weapon 56
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June 4th, 2009, 10:49 AM
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Corporal
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Join Date: Jan 2009
Location: Modena, Italy
Posts: 192
Thanks: 27
Thanked 21 Times in 10 Posts
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Re: Crusaders - Heavy Mod Testing Ea game [Recruiting]
Quote:
Originally Posted by Lavaere
War Cleric, recruited from Lighthouse of Faith. Doesn't have any weapons, just his fist. But when I looked at the dm file it says.
#weapon "Axe"
#weapon "Throwing Axe"
#weapon 56
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Hmm, I just did a test game and the War Clerics look fine.Are you sure that you don't have any other mod active?
EDIT:I'm doing more playtesting and I'm finding more small bugs,mostly typos.I suppose I'll just keep working on it until we have the game ready.
By the way,is noone really interested in joining? I'm putting a lot of work in polishing the mod you know 
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June 4th, 2009, 12:26 PM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Crusaders - Heavy Mod Testing Ea game [Recruiting]
Quote:
Originally Posted by Amonchakad
EDIT:I'm doing more playtesting and I'm finding more small bugs,mostly typos.I suppose I'll just keep working on it until we have the game ready.
By the way,is noone really interested in joining? I'm putting a lot of work in polishing the mod you know 
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If you find any typoes in Holy War/CPCS, would you mind taking notes of them and telling me, so that I can fix the main versions?
Well, there are many games recruiting at the moment. Filling up might take time, because people are hitting their personal limits. My personal maximum is 4 games. I'm currently in 3, but I'm saving one because when I manage to complete my UW Gameplay Enchanment mod, I need to make a test game for it. Alugra needs a test game too.
The "Testing" and the current posts about bug fixing might also scare people. Besides, it's only been what 6hours? Cripple_Fight with 13 players took 3 days to fill up.
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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June 4th, 2009, 12:29 PM
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Corporal
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Join Date: Jan 2009
Location: Modena, Italy
Posts: 192
Thanks: 27
Thanked 21 Times in 10 Posts
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Re: Crusaders - Heavy Mod Testing Ea game [Recruiting]
Quote:
Originally Posted by Burnsaber
Quote:
Originally Posted by Amonchakad
EDIT:I'm doing more playtesting and I'm finding more small bugs,mostly typos.I suppose I'll just keep working on it until we have the game ready.
By the way,is noone really interested in joining? I'm putting a lot of work in polishing the mod you know 
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If you find any typoes in Holy War/CPCS, would you mind taking notes of them and telling me, so that I can fix the main versions?
Well, there are many games recruiting at the moment. Filling up might take time, because people are hitting their personal limits. My personal maximum is 4 games. I'm currently in 3, but I'm saving one because when I manage to complete my UW Gameplay Enchanment mod, I need to make a test game for it. Alugra needs a test game too.
The "Testing" and the current posts about bug fixing might also scare people. Besides, it's only been what 6hours? Cripple_Fight with 13 players took 3 days to fill up.
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Sorry about the hurry,I don't really have a lot of patience
About the bug fixes...yeah I can write down a list.I just have to remember all the ones that I already fixed 
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June 19th, 2009, 04:51 AM
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Corporal
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Join Date: Aug 2008
Posts: 121
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Crusaders - Mod Heavy Ea game [1 land+1 sea players needed]
By the way if everyone is ok we could start as we are now. Most people seem to be busy with other games already. Land players will have 15 provinces and water 18 but we all know how hard it is for these cute mermaid to colonize outside of the water
If people disagree and we cannot find other players I can switch to another nation: Hinnom
Edit: Burnsaber just posted before me. He is right and another solution would be to reduce the amount of water.
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June 19th, 2009, 06:13 AM
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Sergeant
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Join Date: Oct 2007
Location: Tokyo, Japan
Posts: 346
Thanks: 11
Thanked 4 Times in 2 Posts
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Re: Crusaders - Mod Heavy Ea game [1 land+1 sea players needed]
Since one of the purposes of this game might be to test out the mp viability of the mods I don't mind changing my pick of Sauromatia to another nation you think that might make better use of the new spells.
Any suggestions?
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July 27th, 2009, 11:02 PM
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Sergeant
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Join Date: Oct 2007
Location: Tokyo, Japan
Posts: 346
Thanks: 11
Thanked 4 Times in 2 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
I'd like to request a 24hr delay, something's come up at work and I won't be home.
Its been a blast so far, being the '1' in a 5v1 pile-on can be exhilarating in a sadistic, fun way.
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