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				June 4th, 2009, 06:25 PM
			
			
			
		  
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				Corporal 
				
				
				
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					Join Date: Apr 2008 
					
					
					
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				Re: Sentient Machines - Crazy pretenders game. Recruiting. 7 spots left
			 
             
			
		
		
		
		This sounds amazing. I'll take a stab at MA Ulm    
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 4th, 2009, 07:34 PM
			
			
			
		  
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				Second Lieutenant 
				
				
				
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					Join Date: Jun 2008 
					Location: Ontario, Canada 
					
					
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				Re: Sentient Machines - Crazy pretenders game. Recruiting. 7 spots left
			 
             
			
		
		
		
		Actually, can I change my nation to EA Formoria? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 5th, 2009, 05:05 AM
			
			
			
		  
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				Colonel 
				
				
				
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					Join Date: Jun 2007 
					Location: Finland 
					
					
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				Re: Sentient Machines - Crazy pretenders game. Recruiting. 7 spots left
			 
             
			
		
		
		
		I'll probably let recruitment be open until I make the AI design viewing mod this weekend. Sunday is a good deadline. 
So join up people while you still can. Here are some ideas for nations.
 
MA Pythium -> Good troops & amazing mages & not too dependent on a bless. This nation will be powerful, even with a not-too-great pretender build.
 
EA Niefelheim -> Even if your bless sucks, you can still utilize your giant Skinshifters, which are a great unit. And Jarls are always good.
 
EA C'its -> Solid military and mages. It's pretty hard to go woring with this.
 
Any underwater nation -> Just think about it.
 
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					Originally Posted by  Unoptimized
					 
				 
				This sounds amazing. I'll take a stab at MA Ulm    
			
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 Oooh. Risky. I like it. You're in.
 
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					Originally Posted by  Fakeymcfake
					 
				 
				Actually, can I change my nation to EA Formoria? 
			
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 I see no reason why you couldn't. I also took the opportunity to change my choice. Shinyama will just get rushed unless I luck out to a awake pretender. Hinnom is much more stable and has great magic diversity.
 
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					Originally Posted by  Calahan
					 
				 
				Have never tried modding Dominions, or even looked to do so, so may need a few pointers. Have modded a few games in the past that use XML (Civ IV mainly). So if it's anything like that I think I should be able to manage it. 
			
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 Don't worry, the mod won't be too complicated. I'll make you a template mod where you just add values to make it even easier.  
		
	
		
		
		
		
		
		
		
		
		
		
            
                  
				
                    
                        Last edited by Burnsaber; June 5th, 2009 at 05:29 AM..
                    
                    
				
			
		
		
	
		
		
	
	
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				June 5th, 2009, 05:35 AM
			
			
			
		  
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				First Lieutenant 
				
				
				
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					Join Date: May 2008 
					Location: Perth, Western Australia 
					
					
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				Re: Sentient Machines - Crazy pretenders game. Recruiting. 6 spots left
			 
             
			
		
		
		
		Utgard please 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 5th, 2009, 05:48 AM
			
			
			
		  
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					Join Date: Jun 2007 
					Location: Finland 
					
					
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				Re: Sentient Machines - Crazy pretenders game. Recruiting. 5 spots left
			 
             
			
		
		
		
		Considering about changing your nation choice. I think I should limit it somehow so that there won't too much stragedizing with nation choices. After this post, all players are allowed exactly one change in nation selection. 
 
I took a look at more nations, and here are some more ideas. 
 
MA Ermor - who cares about your pretender? You can reanimate anyway. 
 
LA Pythium - With that path diversity, your pretender really won't matter. Great military will also help. 
 
LA Jomon - You have absolutely fantastic magic diversity and your non-shield troops will be much better against MA independents, since crossbows will be more rare. If you luck out to a obscene bless, you have solid & cheap sacred troops to utilize it. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 5th, 2009, 06:00 AM
			
			
			
		  
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				BANNED USER 
				
				
				
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					Join Date: Nov 2007 
					Location: San Francisco, nr Wales 
					
					
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				Re: Sentient Machines - Crazy pretenders game. Recruiting. 7 spots left
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  Burnsaber
					 
				 
				
	Quote: 
	
	
		
			
				
					Originally Posted by  Calahan
					 
				 
				Have never tried modding Dominions, or even looked to do so, so may need a few pointers. Have modded a few games in the past that use XML (Civ IV mainly). So if it's anything like that I think I should be able to manage it. 
			
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 Don't worry, the mod won't be too complicated. I'll make you a template mod where you just add values to make it even easier.  
			
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 That would be great Burnsaber. Was going to ask you to do this for me, as I knew in theory it should be possible, but didn't know if theory and reality ageed on this issue or not    
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 5th, 2009, 06:17 AM
			
			
			
		  
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				Corporal 
				
				
				
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					Join Date: May 2009 
					
					
					
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				Re: Sentient Machines - Crazy pretenders game. Recruiting. 5 spots left
			 
             
			
		
		
		
		Sounds interesting, i'll join as EA Ermor 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 5th, 2009, 08:59 AM
			
			
			
		  
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				Colonel 
				
				
				
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					Join Date: Jun 2007 
					Location: Finland 
					
					
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				Re: Sentient Machines - Crazy pretenders game. Recruiting. 4 spots left
			 
             
			
		
		
		
		Okay I did bit of testing with my AI Viewing mod. Here are results from the first test game. Remember that you will get two choices, thought. 
 
There also seem to be some builds with dom str below 4. I suggest that in those cases the dominion is just raised to 4, because it would just plain out unplayable. 
 
It also might be possible to make a unit which would completely prevent bad event in the first year, since it's quite possible that someone is going to end up with high turmoil & high misfortune rating. Getting eliminated before turn 5 isn't fun and fun is the point of this game. It would die at late winter, due to having 1 hp and old age over by 10000 years. 
 
LA Utgård 
Awake Master Druid F5A4E6S6D2N4 
Dom7, Order3, Sloth2, Cold3, Death3, Misfortune3, Magic3 
 
EA Sauromatia 
Dormant Great Sage F9A6W3S6D4N5 (nice bless!) 
Dom2?, Turmoil2, Sloth1, Cold1, Growth2, Luck1, Drain3 
 
EA Hinnom 
Dormant Great Sage F9A6E6B4 (nice bless!) 
Dom 7, Sloth2, Heat3, Growth2, Misfortune2, Drain2 
 
MA Jotunheim 
Dormant Son of Niefel A4W6D5B5 
Dom 7, Turmoil 1, Productivity3, Cold2, Growth3, Luck1, Magic3 
 
MA Ulm 
Awake Great Sage F5A5W3S5D2 
Dom7, Turmoil3, Sloth2, Heat2, Growth3, Luck1, Drain2 
 
EA Ermor 
Awake Manticore E1D9N9 
Dom5, Order1, Sloth3, Heat2, Death1, Drain3 
 
..... 
 
I know. 
 
May god help us all. 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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				June 5th, 2009, 09:49 AM
			
			
			
		  
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				Major General 
				
				
				
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					Join Date: Feb 2004 
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				Re: Sentient Machines - Crazy pretenders game. Recruiting. 4 spots left
			 
             
			
		
		
		
		Heh, does the AI take into account preferred temp scales?  I notice it gave Hinnom heat and Jotunheim cold. 
		
	
		
		
		
		
		
		
			
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				June 5th, 2009, 10:00 AM
			
			
			
		  
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				Colonel 
				
				
				
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					Join Date: Jun 2007 
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				Re: Sentient Machines - Crazy pretenders game. Recruiting. 4 spots left
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  Baalz
					 
				 
				Heh, does the AI take into account preferred temp scales?  I notice it gave Hinnom heat and Jotunheim cold. 
			
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 I think it does. Hinnom prefers Heat2 and Jotunheim cold2.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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