.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old June 13th, 2009, 06:09 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Warhammer Nation: Lizardmen - v0.3 update

Well I've added Stegadons. Currently they use a placeholder graphic which is little more than a resized, adjusted and slightly cleaned picture of the miniature with a skink howdah dropped on top. But amazingly it actually looks quite good. I'll just paint over it when I do the proper graphic - it makes a great base. No attack sprite though. I don't want to get bogged down by the stegadon graphic because I'm easing myself into graphics with the sacred summon stuff and the slann - it will have to wait for another update. Anyway I thought I'd show you what it looks like currently - it's the biggest unit width-ways in the entire game afaik.

I tossed in a couple of other things I was working on the other day as a scale comparison.



I'm just about to do the swimming salamander sprite so you can take those underwater properly.
Attached Thumbnails
Click image for larger version

Name:	Stegadon.png
Views:	591
Size:	23.3 KB
ID:	8332  
Reply With Quote
The Following 2 Users Say Thank You to Sombre For This Useful Post:
 

Bookmarks

Tags
lizardmen, warhammer


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:01 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.