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June 25th, 2009, 01:55 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: LA R'lyeh or How I Learned to Stop Worrying and Love the Dreamlands
I'm not completely opposed to death - but getting into water as a land nation is pretty difficult already. On the plus side, its points. On the negative side Death3 kills population as fast as your dreamlands it seems. And it costs you 9% compounded income.
The difference is really between year 2 and year 3.
I also don't like so many paths on a kraken;
D/S/N: in combination with VoT gives you a complete search.
More tests!
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June 25th, 2009, 02:26 PM
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Major General
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Join Date: Jun 2009
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Re: LA R'lyeh or How I Learned to Stop Worrying and Love the Dreamlands
Quote:
Originally Posted by chrispedersen
I'm not completely opposed to death - but getting into water as a land nation is pretty difficult already. On the plus side, its points. On the negative side Death3 kills population as fast as your dreamlands it seems. And it costs you 9% compounded income.
The difference is really between year 2 and year 3.
I also don't like so many paths on a kraken;
D/S/N: in combination with VoT gives you a complete search.
More tests!
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Well, your dreamlands + Death 3 should be spreading to land with you as well. I agree, water shouldn't need so much extra discouragement, but discouraging your opponent from pushing you back into the sea is a plus in my book.
One note on Kraken vs. GK - GK is land capable out of the box, which, since crab hybrids appear to be better value for your money than just about any other normal troop, gives you early expansion capability on both land and sea.
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June 25th, 2009, 04:32 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
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Thanked 121 Times in 91 Posts
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Re: LA R'lyeh or How I Learned to Stop Worrying and Love the Dreamlands
Why are you so opposed to illithid?
8 Illithids will paralyze 3 usual troops every turn. You hang out in the back with all your troops - they ahve paralyzed 10 troops by the time combat is joined.
The same illithids, in combat will paralyze 3 - allowing your chaff troops (atk values 8) to *hit* them.
Additionally, your illithids ROCK against kraken, and are land capable.
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June 26th, 2009, 12:54 AM
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Corporal
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Join Date: Mar 2008
Posts: 104
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Thanked 19 Times in 17 Posts
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Re: LA R'lyeh or How I Learned to Stop Worrying and Love the Dreamlands
Kraken paths are initially 40 and GK are 20 IIRC, -but- the Kraken's initial cost is zero. We'd do well establish the ideal paths for the pretender 1st and then establish which pretender can provide those paths with the best combat effectiveness
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June 26th, 2009, 04:09 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
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Thanked 121 Times in 91 Posts
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Re: LA R'lyeh or How I Learned to Stop Worrying and Love the Dreamlands
So, I've tried 9 games or so through year 2.
Gk with Air1-2 W6, D3-4 is fairly hardy.
Underwater defense of about 21, ethereal, awe, plus high defense.
To go above water, able to cast air shield - and he gains 3 defense, so usually at 25 after first star.
Ghost King has the additional advantage that he can sneak into a territory to improve dominion.
All that being said, I cannot reliably get more than 10 territories. An early lucky hit cripples the ghost king.
The kraken with E5 reliably gets 15 territories. However, has a much harder time expanding onto land *or* getting into the second waters. D5 much the same - however was lowered almost to death several times.
I'm tempted to try a e3s3 kraken.
I definitely do not like death3. With d3, my income is roughly 220 per turn - I am often not getting enough random luck events to build a mage.
With growth2, even without luckevents I have enough money.
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