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  #1  
Old June 27th, 2009, 05:49 AM

thejeff thejeff is offline
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Default Re: Need to kill a golem...

1) I don't think I've seen Returning cast unscripted. What depends on the number of mages you send is whether the AI is willing to use gems, even to follow the script.

2) Correct.

3) One battle with all present.

4) Before normal movement. That's what allows you to attack the golem before he moves away.
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  #2  
Old June 27th, 2009, 06:56 AM

Viajero Viajero is offline
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Default Re: Need to kill a golem...

Quote:
Originally Posted by thejeff View Post
1) I don't think I've seen Returning cast unscripted. What depends on the number of mages you send is whether the AI is willing to use gems, even to follow the script.

2) Correct.

3) One battle with all present.

4) Before normal movement. That's what allows you to attack the golem before he moves away.
Cool thanks. I think I have now a plan that may work, but im a beginner and my opponent is a veteran so I should be expecting the unexpected... Will keep you posted with the results!
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  #3  
Old June 27th, 2009, 08:50 AM

Viajero Viajero is offline
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Default Re: Need to kill a golem...

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Originally Posted by thejeff View Post
1) I don't think I've seen Returning cast unscripted. What depends on the number of mages you send is whether the AI is willing to use gems, even to follow the script.
Ah, question I forgot to ask on the above. Will my mages have the same issue if i script them (with enough gems) to Return after an eventual (successfull) magic duel? can the AI override my own script and decide that mages stay and "fight" against the DP?
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