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December 14th, 2000, 03:50 PM
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Second Lieutenant
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Join Date: Oct 2000
Location: Linköping, Östergötland, Sweden
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Re: Up to date beta patch info..
quote: Originally posted by Richard:
5. Fixed - Troops on a planet you own will now increase the happiness of the populations on that planet.
Wait just a minute! Does this mean that lifting troops off a newly conquered planet will make the population more angry as well? Even rebel/riot? I hope so but even if not it will at least provide an incentive to keep the troops dirtside after invasion.
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December 14th, 2000, 06:11 PM
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Brigadier General
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Join Date: Dec 1999
Location: Lancaster, OH 43130
Posts: 1,997
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Re: Up to date beta patch info..
Freyland...
I have no problem with you complaining, unlike some other Boards that won't get you Banned. HOwever calling people a "fool" and such can. I am just asking you to keep it civil.
As far as the game being complete it is very much so. Any game can be better but again I dare you to find a comparable game that has come out in the Last 3-5 years that is better.
You won't find one.
Aaron has a long history for listening to his community and that won't change with us...
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Sarge is coming...
Richard Arnesen
Director of Covert Ops
Shrapnel Games
http://www.shrapnelgames.com
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Change is inevitable, how you handle change is controllable - J. Strong
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December 14th, 2000, 07:11 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Up to date beta patch info..
quote: Originally posted by Jubala:
Wait just a minute! Does this mean that lifting troops off a newly conquered planet will make the population more angry as well? Even rebel/riot? I hope so but even if not it will at least provide an incentive to keep the troops dirtside after invasion.
No, removing troops does not CAUSE anger. But now leaving them will help to reduce it. So, you don't necessarily have to leave the fleet that just conquered the planet sitting there for 5 turns just to control the anger levels. You can leave the troops instead and move on. Also, you can put a few troops on planets in a system with enemy activity and reduce the unhappiness it causes.
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December 14th, 2000, 07:22 PM
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Private
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Join Date: Nov 2000
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Re: Up to date beta patch info..
quote: Originally posted by Jourin:
MM agreed that SEIV would be released minus some features (like a good AI) as long as it had no obvious bugs. But MM also stated that they would continue to support the game with numerous patches to add these features and also fix any bugs that were discovered.
I think this is the problem in a nutshell. If MM KNOWINGLY released SEIV without good AI, it would have been nice to advise the customers of this so they could decide to buy or not based on this critical fact.
IF MM didn't know the AI was this poor, and it is poor, then he never played his own game.
I'm very pleased that MM is working on bug patches. However, I have never seen poor AI significantly improved in a game that went gold with Gomer Pyle AI. I think in this case the AI is actually being added and not improved....
I hear (loud and clear) that people who have dealt with MM have full confidence he will bring the product up to snuff.
Despite this, in my role as a consumer of this TOP DOLLAR game, I feel misled into buying it and that I threw away hard earned money.
If I had known that good AI was knowingly left out of the game I would never have purchased it until (if) it was added.
Yes, it isn't easy to develop a game, but that's what we pay game developers for.
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December 14th, 2000, 07:26 PM
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Corporal
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Join Date: Nov 2000
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Re: Up to date beta patch info..
I think this is just a general misconception more than anything. I'm assuming Freyland is pointing to the long list of fixes/improvements and wonders why this wasn't already done before release. Correct me if I'm wrong. You have to keep in mind that MM has always done things this way, even before Shrapnel. The game isn't incomplete, there is just so much depth and tweaking to be done that development continues even after release.
That is not to say what you bought was a bugged game, remember all of the Malfador testers have been playing much more unstable Versions for many, many months. It wouldn't be released if it wasn't ready. I bought SE3 under the same set of circumstances, and to me it was fun seeing a patch every couple of weeks, a patch that wasn't just improvements but things I suggested. I couldn't wait for SE4 to be released because I wanted to see all the cool new mods. Suggest improvements, take a note from tampa, mephisto, talenn etc. and tweak things a bit. Telling us how much you don't like the game repeatedly just gets old, if you're that unsatisfied, just get a new game.
PS: I think that quote is a bit inaccurate, though he has the idea. To my knowledge Aaron never said, "lets release the game minus a good AI". I would imagine he assumed it was a work in progress like the other 85% of people on this forum do.
[This message has been edited by Warlord Adamus (edited 14 December 2000).]
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December 14th, 2000, 08:36 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Up to date beta patch info..
One more bug --
It *seems* that if you set a colony ship to Minister control, and you've got both Colonization and Resupply ministers on, that the colony ship's pathing will ignore supply even when a few squares' worth of a detour would suffice. In my current game, a large number of minister-controlled colony ships are currently completely out of supply in a nebula system, even though, IIRC, all of my adjacent systems have resupply depots...
I don't seem to have this problem with pop transports or minelayers -- they normally pay attention. Just the colony pods.
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-- The thing that goes bump in the night
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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December 14th, 2000, 09:04 PM
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Corporal
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Join Date: Dec 2000
Location: San Diego, Ca, USA
Posts: 61
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Re: Up to date beta patch info..
Poor A.I.? Buy _Ascendancy_. Get back with
me.
C//
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