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Old July 9th, 2009, 01:22 PM

Lt. Ketch Lt. Ketch is offline
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Default Re: Objective Flag Values

Quote:
Originally Posted by Jack_Dionne View Post
There is literally hundreds of different Victory Conditions (VC) that different scenario designers will use. Here are a few examples:

The attacker wins by having more good order units within road boundary (as determined by map, the grid would be written out). If the attacker doesn’t have more good order units then the defender, the defender wins buy default. You can change the wording to Player 1 and Player 2 rather than attacker and defender.

I think this type of VC would work, what do you guys think?
Those conditions could certainly make the game a lot more tactical and objective. The way I see it, such score could be possle in two different ways. Automatic and manual. If automatic (built into the code) I would hate to see the coding job needed to get the computer to understand them, so it may not be a viable option.

As Imp as shown, however, there are manual scoring options available which stress the importance of objectives (which explains why he's not trying to advance any furture in our game. Crap, I'm got to go in after him! Sorry. Tangent.) So it could be incorperated into a spreadsheet and manually counted, as I guess it is done in ASL. That has a potential of being time intensive however.

If such scoring could be done, I personally would care to have the option of switching it off. Some games should be simple, but other games are a lot more fun with some context/specific goals. Again, it might require miles and miles of code that Don and Andy will never agree to doing (and I wouldn't blame them.)
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Old July 9th, 2009, 02:35 PM
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Jack_Dionne Jack_Dionne is offline
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Default Re: Objective Flag Values

I think just physically counting isn't that time consuming and if there is a disagreement with the count just post a screen shot for a neutral third party.
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