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Mod Nation - Tomb Kings - v1.03 released (March 2009)! - .com.unity Forums
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Old August 6th, 2009, 03:49 PM
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SlipperyJim SlipperyJim is offline
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Default Re: Nation - Tomb Kings - v1.03 released (March 2009)!

Got an ironic message in my current game:


Of course, the irony is that I am playing the Tomb Kings. Stupid Ermorians don't release that we're already dead....

On the other hand, perhaps the AI is smarter than I'm giving him credit for being. MA Ermor knows that we're all dead, and they want to add our noble Nehekharans to their foul legions!

...

Anyway, I'd also like to add my thanks to llama for this mod. I'd been thinking about it for a while, and I finally got around to trying it. Wow, what a cool mod! I might have even found a new favorite. The artwork is very consistent and adds to the "feel" of the mod. The units are excellent, and I've found uses for almost all of them. (A better player would use all of them, I'm sure.) I haven't gotten much magical research done, but I'm looking forward to trying out the national summons.

Note to other TK players: Marignon is just as nasty as you'd expect them to be. Sieging their home province with your undead armies is painful. Then the actual storming of the fortress is quite painful! I soon learned to hate those Holy Pyre spells. But Marignon is gone now, and I'm looking for my next target....
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