.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #4  
Old August 6th, 2009, 05:34 PM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: Summon Commander in Battle

Quote:
Originally Posted by Sombre View Post
I never tested it, but I thought spell effect 21 worked fine in battle. It's certainly used for the pocket liche, for example.

I suggest chaining a '21' spell as a nextspell to a random buff or something, or having it as a onebattlespell.

It's definitely not 10021, regardless. That would translate in battle as 'cloud of summon commander specified'.
I've tried chaining a 21 on an aim spell - it makes the aim spell not show up on the script choices.

You can't make new spells be onbattlespells - has to be existing spell.. and overwriting an existing spell for this effect doesn't work either.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:27 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.