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  #211  
Old August 23rd, 2009, 09:19 PM
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the Vanishag the Vanishag is offline
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Unhappy Re: Going out of town for the weekend

Well, I guess I can give up my illusions about people reading my posts (see below).

It's my fault, really. I should have PM'ed rdonj as well as posting.

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I'm guessing these are the pre update Ogres too. Well done to their commander!
Did you make them even more powerful? I know they have expansion problems, with the blood sacrifice and no cheap blood mages, but I had their perfect counter: etherial troops when the Ogres have no units with magic weapons and limited attack spells, and we fought more-or-less to a standstill.

That said, statttis has been playing them really well.

But that isn't the main reason for this post. I'm going out of town this weekend and will not have Internet access Saturday or Sunday. I should be able to get in any turns that are ready on Friday (Aug. 21st), but if it's not in by 22:00 GMT, it's not coming. After that, if the next turn could be pushed back to Monday (the 24th) at about the same time (22:00 GMT) I should be fine.

Thanks and sorry, everyone.
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  #212  
Old August 23rd, 2009, 09:56 PM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

Oh damn. A few days ago I had this niggling feeling in the back of my head that I was supposed to be doing something for one of the games I'm admining. So I went to check my PMs and was relieved when I didn't find anything. I am somewhat forgetful so it's a good idea if you need something done at a specific time, remind me when it comes time to do it or I may forget, ESPECIALLY if I haven't gotten a pm.
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  #213  
Old August 23rd, 2009, 10:15 PM

Trumanator Trumanator is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

For future reference- Undead could care less about horrors. They don't have any life to suck, and its not like death holds any terrors for them. But please, do go ahead and waste your bloodslaves.
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  #214  
Old August 24th, 2009, 09:25 AM
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Default Re: Tourmaline - Mod Nations Game (Playing)

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Originally Posted by rdonj View Post
Oh damn. A few days ago I had this niggling feeling in the back of my head that I was supposed to be doing something for one of the games I'm admining. So I went to check my PMs and was relieved when I didn't find anything. I am somewhat forgetful so it's a good idea if you need something done at a specific time, remind me when it comes time to do it or I may forget, ESPECIALLY if I haven't gotten a pm.
Yeah, it was sloppy/newb-ish of me not to PM you. I'll do better the next time something comes up. Anyway, I'm back, and nothing devastating happened to Alchera while I was gone, so it's no biggie.
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  #215  
Old August 24th, 2009, 05:27 PM

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Default Re: Tourmaline - Mod Nations Game (Playing)

It's my fault too, and I feel bad about it. You DID say you were going to be gone. I need to start writing stuff down or something. I'm glad to hear that nothing too bad happened though.
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  #216  
Old August 24th, 2009, 06:00 PM

Lavaere Lavaere is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

well Skavens gone, so I have nothing against subbing in for someone when the time comes
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  #217  
Old August 24th, 2009, 06:11 PM

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Default Re: Tourmaline - Mod Nations Game (Playing)

Well, its not like Alchera's doing much besides besieging their own cap.
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  #218  
Old August 25th, 2009, 07:53 AM

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Default Re: Tourmaline - Mod Nations Game (Playing)

Alright, burnsaber is in to sub for alugra. We'll see how that goes. I've added an additional 24 hour postponement. Now let's see if we can return to that frantic pace from before the stalings.

Lavaere, I'll keep you in mind if we need a sub later. Thanks for volunteering
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  #219  
Old August 26th, 2009, 02:43 PM

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Default Re: Tourmaline - Mod Nations Game (Playing)

Sorry about your scout valerius. That fort has an unrest site under it.
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  #220  
Old August 26th, 2009, 11:56 PM

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Default Re: Tourmaline - Mod Nations Game (Playing)

Yowza! I didn't know cloud of death was so badass! Needless to say, its now my goto spell
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