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July 30th, 2002, 07:44 PM
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Shrapnel Fanatic
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Yeah, I know. This is more of a bug with SE4.  I guess I could do that. Have you noticed that it transfers the homeworld when playing with Small or Large homeworlds, or does it only do that with Medium ones?
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July 30th, 2002, 07:55 PM
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Lieutenant General
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
I did not try it with other sizes, only medium. But I think it will do the same. I was trying to edit your systemtypes.txt and convert medium to small, but got lost in about 1/3 of the file. It is one HUGE list of systems ! 
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July 30th, 2002, 08:57 PM
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Shrapnel Fanatic
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 Yeah, and I plan on having more.  You only need to edit Standard 1 AS I through Standard 12 AS II (at the bottom). Those are the vast majority of inhabitable systems used in all quadrants save Ancient and the Classic ones.
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July 31st, 2002, 03:48 AM
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
OK, I edited systemtypes.txt
Offending planets have been changed from medium to small. There are no more mistakes when SEIV generates homeworlds:
1028079875.txt
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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July 31st, 2002, 05:42 PM
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Sergeant
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Quote:
Originally posted by oleg:
OK, I edited systemtypes.txt
Offending planets have been changed from medium to small. There are no more mistakes when SEIV generates homeworlds:
[/url]
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Would it be possible to generate a new planet size class, with the same size and characteristics as Medium worlds but under a different name, something like "Medium moon". I think the AI looks for "Medium" worlds when assigning homeworlds and not for the actual size.
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August 1st, 2002, 04:19 AM
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Henk:
Yes, but that would make it so that the maps would not be compatible with any other mods or the normal game. That was not the goal of FQM.
Oleg:
Interesting, I'll take a look. 
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August 1st, 2002, 04:03 PM
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
SE assign homeworlds to either to planets specified either as "medium" or "any" in systemtypes.txt. In case of "any" - it is most likely that SE IV first generates map and then converts randomly generated medium planets to homeworlds but may be not.
It is possible for SE IV to generate home worlds from vacuum: The "empty" system - just one sun and nothing else has a status "empire can start in = true". I once had a homeworld in such system - it was located in a sector 1:1. It seems that SE IV first assign races to systems that have "empire can start in = true" then it tries to place the homeworld. If there are no suitable planet, it may create one.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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