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September 2nd, 2009, 01:32 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Gemgen alternative idea.
I think this is a great idea. It directly addresses two major problems with hoarding:
1) Clams are not detectable - fixed
2) Clams could never be destroyed (they would just be moved by lab to a diffent location) - fixed
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September 2nd, 2009, 03:58 PM
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First Lieutenant
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Join Date: Mar 2007
Posts: 651
Thanks: 4
Thanked 8 Times in 7 Posts
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Re: Gemgen alternative idea.
Quote:
Originally Posted by Ironhawk
I think this is a great idea. It directly addresses two major problems with hoarding:
1) Clams are not detectable - fixed
2) Clams could never be destroyed (they would just be moved by lab to a diffent location) - fixed
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Actually, clams can be destroyed... Armageddon destroys them together with their holders.  Lost tons of clams that way recently.
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September 2nd, 2009, 05:21 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Gemgen alternative idea.
Yeah but that was basically the only way you could get at them. Now, you can seige/storm the fort where your enemies clams are and wipe them out. Additionally, making them fragile means they are vulnerable to regular remotes: seeking arrow, flames from afar, disease, etc.
Quote:
Originally Posted by Kuritza
Quote:
Originally Posted by Ironhawk
I think this is a great idea. It directly addresses two major problems with hoarding:
1) Clams are not detectable - fixed
2) Clams could never be destroyed (they would just be moved by lab to a diffent location) - fixed
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Actually, clams can be destroyed... Armageddon destroys them together with their holders.  Lost tons of clams that way recently.
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September 2nd, 2009, 09:25 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: Gemgen alternative idea.
Quote:
Originally Posted by Ironhawk
Yeah but that was basically the only way you could get at them. Now, you can seige/storm the fort where your enemies clams are and wipe them out. Additionally, making them fragile means they are vulnerable to regular remotes: seeking arrow, flames from afar, disease, etc.
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Can't you assassinate a clam-holder and take/destroy his clam?
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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September 2nd, 2009, 10:09 PM
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First Lieutenant
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Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
Thanks: 133
Thanked 78 Times in 46 Posts
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Re: Gemgen alternative idea.
Not if you put them on a scout.
Wrath of God (?) can kill them, too, I think.
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