|
|
|
 |

September 8th, 2009, 09:27 PM
|
 |
Corporal
|
|
Join Date: Apr 2009
Location: Cloudcuckooland
Posts: 134
Thanks: 31
Thanked 41 Times in 15 Posts
|
|
Re: Tourmaline - Mod Nations Game (Playing)
I'm not long for this game - I won't say I haven't made mistakes, but the power differential in this game is huge. I think I lost half of my provinces last turn, between Nekehara and Stygia stealthing in... Alugran units? Crime Lords leading Thugs... how'd that happen?
Honestly, it was looking pretty bleak before now, but wow...
|

September 8th, 2009, 10:07 PM
|
General
|
|
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
|
|
Re: Tourmaline - Mod Nations Game (Playing)
I killed 3 squads of 40 thugs myself this turn. The only thing I can imagine is that nehekhara and stygia have both found brigand lairs (modified by the alugra mod) and have been recruiting crime lords over the duration of the game. They can summon thugs, so even if they weren't actively recruiting them, they could have built up a sizable number that way.
It's amazing you've survived as long as you have with your level of research. It will be sad to see you fall.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
|

September 9th, 2009, 05:11 PM
|
 |
Corporal
|
|
Join Date: Apr 2009
Location: Cloudcuckooland
Posts: 134
Thanks: 31
Thanked 41 Times in 15 Posts
|
|
Re: Tourmaline - Mod Nations Game (Playing)
Quote:
Originally Posted by rdonj
It's amazing you've survived as long as you have with your level of research. It will be sad to see you fall.
|
That was my 1st mistake: I thought I could take the Ogre Kingdoms, and shortchanged myself on research to pursue that war, which left me in a very vulnerable position when that war ground to a stalemate (a stalemate that I think the Ogres would have won eventually, if it was just the two of us).
Live and learn... (die and learn...)
|

September 9th, 2009, 11:21 PM
|
BANNED USER
|
|
Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
|
|
Re: Tourmaline - Mod Nations Game (Playing)
Quote:
Originally Posted by the Vanishag
That was my 1st mistake: I thought I could take the Ogre Kingdoms, and shortchanged myself on research to pursue that war, which left me in a very vulnerable position when that war ground to a stalemate (a stalemate that I think the Ogres would have won eventually, if it was just the two of us).
Live and learn... (die and learn...)
|
You probably COULD have taken the ogres. I suspect that I kind of threw a wrench in your plans. However, the ogres, instead of waiting for me to help them finish you off, proceeded to attack me with full force instead of helping me gank you. Needless to say, I think that kind of ruined my chances of being a real major power, since it became a long, drawn out, draining war that didn't really break till Stygia arrived.
|

September 9th, 2009, 11:28 PM
|
General
|
|
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
|
|
Re: Tourmaline - Mod Nations Game (Playing)
I don't know, I think you still have a chance. You just have to consider very carefully how to proceed from here. There are a couple of options that I could see bringing you to greater power, and possibly eventually contending for the throne of Pantokrator.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|