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Old September 18th, 2009, 04:53 PM
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DonCorazon DonCorazon is offline
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Default Re: A Discussion on kingmaking and community standards.

Pretty simple to me: play to win, and when it looks like you cannot win, play to last as long as you can, maybe things will change and your prospects will turn around. Remember one game where a player was immediately sieged and almost domkilled, but incredibly managed to slay the offending carrion dragon with a handful of units and despite the horrific start went on to become one of the leading contenders. Ironically, the aggressor in that game quit as soon as his pretender was killed.

I think if you follow those guidelines, you will pretty much be following everything Micah said e.g. you wouldn't give up your last VP since that would be suicide.
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Old September 18th, 2009, 11:56 PM

Illuminated One Illuminated One is offline
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Default Re: A Discussion on kingmaking and community standards.

Quote:
Originally Posted by Micah
Scorched earth: Always alright to try and swing the current conflict/survive. Alright as a response to broken diplomatic agreements (NAP violations and the like) just to get revenge on the attacker. Alright in a grossly unfair conflict (e.g. 5 on 1 ganging). Not alright in other circumstances.
What I don't get is why you would include revenge as acceptable reason.
The only thing that you are going to get in that game is some emotional gratification, but then why not just be plain and say if it makes you happy ...?
Otherwise I can agree.
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