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Old October 5th, 2009, 02:18 PM
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Burnsaber Burnsaber is offline
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Default Re: Underwater Gameplay Improvement Mod (UWGIM) v0.83

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Originally Posted by kianduatha View Post
As of CBM 1.6, coral priests are now EA Atlantis' most cost efficient researcher(despite only a 50% chance at a pick, their rock-bottom cost and sacred status trump everything else). Not only that, but since only half of them can even research, you have an entire army of spare preachers and blessers. Since you're an underwater nation, you were going to need those preachers anyways...and this allows you to in turn take a lower dominion score if you want.

But alas, with UWGIM enabled, these tiny powerhouses don't even exist. Now, the coral shaman is amazing, and frankly does a ton for Atlantis' magic diversity...but it would be nice to have the coral priest around.
Unfortunately it's simply not possible. You see, due to modding stuff, the only way I could give EA Atlantis new coastal recruits was to edit the excisting coastal recruits. So basically, Coral Shaman is Coral Priest. IIRC, UWGIM reduces the cost of Mage of Deep dramatically, so you have an borderline effective researcher now there.
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Old October 5th, 2009, 02:57 PM

kianduatha kianduatha is offline
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Default Re: Underwater Gameplay Improvement Mod (UWGIM) v0.83

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Originally Posted by Burnsaber View Post
IIRC, UWGIM reduces the cost of Mage of Deep dramatically, so you have an borderline effective researcher now there.
It does reduce the cost of the Mage of the Deep to 200 gold...but then, so does CBM 1.6.

Assuming Magic 1:

Mage of the Deep(200g, 7 research) - 28.6 initial ,1.9g upkeep/point of research

Basalt King(500g, 10.1 research, sacred) - 49.5 initial, 1.65 upkeep/point of research

Coral Shaman(190g, 6.1 research, sacred) -31.1 initial, 1.04g upkeep/point of research

Coral Priest(45g, 2 research, sacred) -22.5 initial, 0.75g upkeep/point of research


That on its own doesn't seem too bad; there's the loss of extra 'freebie' H1 commanders, but you needed more castles to get out the priests, so it's about even. The real problem is that in UWGIM, your best researcher by almost a factor of 2 is coastal only. This can be...quite problematic. Unfortunately, I can't really think of a solution other than to shift the magic diversity over to the Mage of the Deep(they're even noted as being magically diverse) with another 25% random AN, then leave the coral priest alone. It doesn't get you level 2 nature, though.

Edit: It does give you a ridiculously good communion master a decent chunk of the time, though. And I suppose you could make the first random 100% EWFSN, but it doesn't seem...right.

Last edited by kianduatha; October 5th, 2009 at 03:13 PM..
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