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Mod Conceptual Balance Mod 1.6 - .com.unity Forums
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Old October 24th, 2009, 01:11 AM

Redeyes Redeyes is offline
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Default Re: Conceptual Balance Mod 1.6

Quote:
Originally Posted by Turin View Post
I agree that getting an air 6 hero roughly once every ~666 turns with luck 3 is problematic and should be addressed immediately .

More seriously the design philosophy was that the heroes should always be at least as good as the recruitables. Getting an air4 eagle king hero when you just randomed a recruitable air 5 would be pretty boring.
Well, the chance for getting a A5 High Seraph is 0.625%. Right now you are more likely to get A5 from an Eagle King than if you recruit 3 High Serpahs a turn (under luck 3).

It isn't much of an issue, but I feel it is an oddity, especially as it makes the MA Eagle Kings quite a bit better than the EA (okay, they are heroes, but even a baseline Eagle King is a jackpot, they are first class thugs besides the considerable magic).
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