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  #1  
Old October 27th, 2009, 05:45 PM
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Ed Kolis Ed Kolis is offline
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Default Re: A favor...

Less bloated, more secure turnfiles!

That is, instead of sending all players everything in the game every turn and relying on the client to filter out stuff that the player can't see, create an individualized savegame for each player with only that stuff IN it in the first place! This would save lots of bandwidth and eliminate even the remotest possibility of cheating!

Also, integrated PBW support and working TCP/IP play

edit: oh, along with that, how about sane combat replays which can be calculated client-side... don't save the position of EVERY bullet 20 times per second in the savegame!!! OK, that's a SE5 thing, not SE4, but I suspect SE4 worked the same way and we just never noticed because of the granular nature of turn-based combat as opposed to real-time!
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Old October 27th, 2009, 09:25 PM
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Talking Re: A favor...

Yea, Tim. I was wondering if the hot redhead in the red dress from the "Dom 3" ad works for Shrapnel? And if she does, how in the world do you get any work done over there!!!!!!!!


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  #3  
Old October 31st, 2009, 10:42 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: A favor...

Quote:
Originally Posted by Ed Kolis View Post
That is, instead of sending all players everything in the game every turn and relying on the client to filter out stuff that the player can't see, create an individualized savegame for each player with only that stuff IN it in the first place! This would save lots of bandwidth and eliminate even the remotest possibility of cheating!
To go along with that;
- An open PLR/orders format.
That way, people can write their own AIs which act just like real players.
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