.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old November 1st, 2009, 07:17 PM

ghoul31 ghoul31 is offline
First Lieutenant
 
Join Date: Jul 2009
Posts: 601
Thanks: 3
Thanked 14 Times in 13 Posts
ghoul31 is on a distinguished road
Default Re: Killing mages in the back

Quote:
Originally Posted by Gregstrom View Post
Again, it's about dealing maximum damage. Bladewind has an awful lot of missiles, and frequently targeting larger groups will (on average) deal more damage than targeting smaller unarmoured groups.
Thats not true. Bladewind does almost no damage at all to heavily armored groups. But the computer often will target the heavily armored troops instead of the mages.
Reply With Quote
  #2  
Old November 2nd, 2009, 05:01 AM

Deathjester Deathjester is offline
Corporal
 
Join Date: Aug 2009
Posts: 110
Thanks: 27
Thanked 6 Times in 5 Posts
Deathjester is on a distinguished road
Default Re: Killing mages in the back

Quote:
Originally Posted by ghoul31 View Post
Quote:
Originally Posted by Gregstrom View Post
Again, it's about dealing maximum damage. Bladewind has an awful lot of missiles, and frequently targeting larger groups will (on average) deal more damage than targeting smaller unarmoured groups.
Thats not true. Bladewind does almost no damage at all to heavily armored groups. But the computer often will target the heavily armored troops instead of the mages.
You have to factor range into the equation as well. The mage will target the heavily armored troops if a better target is not in range (usually the case with mages placed in the back).
Reply With Quote
  #3  
Old November 2nd, 2009, 06:56 AM
Gregstrom's Avatar

Gregstrom Gregstrom is offline
Major General
 
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
Gregstrom is on a distinguished road
Default Re: Killing mages in the back

Quote:
Originally Posted by ghoul31 View Post
Quote:
Originally Posted by Gregstrom View Post
Again, it's about dealing maximum damage. Bladewind has an awful lot of missiles, and frequently targeting larger groups will (on average) deal more damage than targeting smaller unarmoured groups.
Thats not true. Bladewind does almost no damage at all to heavily armored groups. But the computer often will target the heavily armored troops instead of the mages.
Dealing ~12 points of damage split across 30 armoured troops > dealing 9 points of damage and killing an elderly mage.
__________________
A Beginner's guide to Lanka

Want to use multiple mods? The Mod Compatibility Index might be useful.
Reply With Quote
  #4  
Old November 2nd, 2009, 07:03 AM

Deathjester Deathjester is offline
Corporal
 
Join Date: Aug 2009
Posts: 110
Thanks: 27
Thanked 6 Times in 5 Posts
Deathjester is on a distinguished road
Default Re: Killing mages in the back

Quote:
Originally Posted by Gregstrom View Post
Quote:
Originally Posted by ghoul31 View Post
Quote:
Originally Posted by Gregstrom View Post
Again, it's about dealing maximum damage. Bladewind has an awful lot of missiles, and frequently targeting larger groups will (on average) deal more damage than targeting smaller unarmoured groups.
Thats not true. Bladewind does almost no damage at all to heavily armored groups. But the computer often will target the heavily armored troops instead of the mages.
Dealing ~12 points of damage split across 30 armoured troops > dealing 9 points of damage and killing an elderly mage.
Yeah. Damage points is the hard currency here. The mage will not consider that 9 points to a mage is better than 12 points to chaff. Apart from being hard to code mages evaluating targets like that, it would be bad design if you could just pick off mages easily imo. Part of the challenge is to figure out ways to get to them, and the tactical part of using troops wisely to protect mages is an important part of tactics.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:06 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.