.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old July 19th, 2002, 04:50 AM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: Why don\'t ships obey their $@#$@# fleet orders

Quote:
Good formation makes great things
...which is part of the reason people don't use them more: the way ship movement is implemented, it's quite difficult to get good formation behavior.
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
  #2  
Old July 19th, 2002, 07:44 PM

Gryphin Gryphin is offline
BANNED USER
 
Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
Thanks: 0
Thanked 0 Times in 0 Posts
Gryphin is on a distinguished road
Default Re: Why don\'t ships obey their $@#$@# fleet orders

The fleet / ship order I would like to see:
When in Warp Point and Sats are present
Stay Behind Sats
Or some variation there of.

[ July 19, 2002, 18:50: Message edited by: The High Gryphin ]
Reply With Quote
  #3  
Old July 19th, 2002, 09:23 PM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Re: Why don\'t ships obey their $@#$@# fleet orders

Which is if/then/else system which would make just a great addition to SE AI but....
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #4  
Old July 19th, 2002, 09:25 PM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Re: Why don\'t ships obey their $@#$@# fleet orders

And yes, someone explain me why are formations so much useless? I find out that (in my single-player games) formationed ships survive longer and hit harder than those without it.
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #5  
Old July 19th, 2002, 09:41 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Why don\'t ships obey their $@#$@# fleet orders

I think formations work tolerably well if you are using small Groups and they have weapons that fire every turn. But missles or other weapons that have to reload will try to retreat whil they do so. This results in the ships on the right wing crossing over and vise versa and getting bLasted in the process. This is even worse for large Groups as they have farther to go.

It would be nice if you could have small formations within the fleet. Wingmen in effect. 30 ships in Groups of 2 or 3 that are independant of the other Groups would be devastating I would think. Unfortunatly there is no way to do that currently that I know of.

Geo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #6  
Old July 19th, 2002, 09:49 PM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Re: Why don\'t ships obey their $@#$@# fleet orders

Personaly when i create fleet designs i always put an APB or PPB to every ship (including transports, missile ships, carriers) to keep the formation. I always count the max. number for the given formation and try to keep at the number. Makes me have several fleets but thats not a bad thing.

I'll also say that i strongly use Turbine and Butterfly formations and those do work very well for me, keeping the enemy under fire while ships always move making the enemy unable to hit the same ship twice in a row. When armor and shields are there, the life expectanct of my fleets rise greatly. I do not understand why everyone here hates formations so much, they are obviously underrated. at least, this is my opinion.
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #7  
Old July 19th, 2002, 09:59 PM

Gryphin Gryphin is offline
BANNED USER
 
Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
Thanks: 0
Thanked 0 Times in 0 Posts
Gryphin is on a distinguished road
Default Re: Why don\'t ships obey their $@#$@# fleet orders

Taera
They work for you because you thought it our and practiced. Now I'm going to. Thanks for the ideas.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:45 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.