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				November 23rd, 2009, 12:02 PM
			
			
			
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 Corporal |  | 
					Join Date: Jun 2007 Location: France 
						Posts: 123
					 Thanks: 40 
		
			
				Thanked 0 Times in 0 Posts
			
		
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				 Re: Momentum 2 - Running 
 So, nobody can spend 1 or 2 turns to get rid of me? Come on!   |  
	
		
	
	
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				November 23rd, 2009, 03:58 PM
			
			
			
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 Major General |  | 
					Join Date: Mar 2007 
						Posts: 2,046
					 Thanks: 83 
		
			
				Thanked 215 Times in 77 Posts
			
		
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				 Re: Momentum 2 - Running 
 Well, I was working on that until I was distracted by other matters.    Now I'm not really sure when I'll get to your last fort in the north. |  
	
		
	
	
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				November 24th, 2009, 09:18 AM
			
			
			
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 Captain |  | 
					Join Date: Jan 2008 
						Posts: 913
					 Thanks: 21 
		
			
				Thanked 53 Times in 33 Posts
			
		
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				 Re: Momentum 2 - Running 
 Val, feel free to continue your crusade against Ctis, I don't mind waiting a bit more before you engage me.   |  
	
		
	
	
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				November 25th, 2009, 07:04 AM
			
			
			
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 Sergeant |  | 
					Join Date: Jul 2009 Location: New York City 
						Posts: 355
					 Thanks: 59 
		
			
				Thanked 9 Times in 7 Posts
			
		
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				 Re: Momentum 2 - Running 
 I know I said I am normally a fast player and I am. But I have my wife's parents over for Thanksgiving (a big U.S. holiday) and I still have to work today. Could we do a 24 hour extension? |  
	
		
	
	
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				November 25th, 2009, 12:50 PM
			
			
			
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 Major General |  | 
					Join Date: Mar 2007 
						Posts: 2,046
					 Thanks: 83 
		
			
				Thanked 215 Times in 77 Posts
			
		
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				 Re: Momentum 2 - Running 
 No problem; hosting has been delayed until 7:10 GMT Friday. |  
	
		
	
	
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				November 26th, 2009, 07:24 AM
			
			
			
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 Captain |  | 
					Join Date: Jan 2008 
						Posts: 913
					 Thanks: 21 
		
			
				Thanked 53 Times in 33 Posts
			
		
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				 Re: Momentum 2 - Running 
 I am having internet connection problems again. I can send my turn from work tomorrow, I just need a 3 hour delay, so the game doesn't host before I get there. |  
	
		
	
	
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				November 26th, 2009, 01:40 PM
			
			
			
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 Major General |  | 
					Join Date: Mar 2007 
						Posts: 2,046
					 Thanks: 83 
		
			
				Thanked 215 Times in 77 Posts
			
		
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				 Re: Momentum 2 - Running 
 I added 6 hours. New hosting time is 13:10 GMT Friday. |  
	
		
	
	
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				November 26th, 2009, 07:21 PM
			
			
			
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 Captain |  | 
					Join Date: Jan 2008 
						Posts: 913
					 Thanks: 21 
		
			
				Thanked 53 Times in 33 Posts
			
		
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				 Re: Momentum 2 - Running 
 Didn't need it after all, internet working again. |  
	
		
	
	
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				November 27th, 2009, 04:21 AM
			
			
			
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 Major General |  | 
					Join Date: Mar 2007 
						Posts: 2,046
					 Thanks: 83 
		
			
				Thanked 215 Times in 77 Posts
			
		
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				 Re: Momentum 2 - Running 
 
	Quote: 
	
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					Originally Posted by Psycho  Val, feel free to continue your crusade against Ctis, I don't mind waiting a bit more before you engage me.   |  Sorry, but I'm afraid I can't do that.    Annoying that Fire King escaped, though. I went to a lot of trouble to get him. Bad luck that he respawned right near the edge of the battlefield after being killed.   |  
	
		
	
	
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				November 28th, 2009, 05:02 PM
			
			
			
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 Captain |  | 
					Join Date: Jan 2008 
						Posts: 913
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				Thanked 53 Times in 33 Posts
			
		
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				 Re: Momentum 2 - Running 
 
	Quote: 
	
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					Originally Posted by Valerius  
	Quote: 
	
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					Originally Posted by Psycho  Val, feel free to continue your crusade against Ctis, I don't mind waiting a bit more before you engage me.   |  Sorry, but I'm afraid I can't do that.    Annoying that Fire King escaped, though. I went to a lot of trouble to get him. Bad luck that he respawned right near the edge of the battlefield after being killed.   |  Ouch, that's a loooot of thugs. Need delay - 24h for start, maybe more later. |  
	
		
	
	
	
	
	
	
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