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  #1  
Old November 25th, 2009, 07:56 PM
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Imp Imp is offline
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Default Re: Mixing & matching APCs

Quote:
Originally Posted by iCaMpWiThAWP View Post
You can Buy A simple troop carrier, and a vehicle with a gun/MG/missle/whatever, something like 1 support vehicle per platoon(like german WW2 pzgren)
And that to me is the simle dare I say logical way, transport APCs & 2 to 4 tanks or dedicated ATGMs doing overwatch. If the transport can kill enemy transport thats great as it saves your covering vehicles having to deal with them.
As a note this games routines are very good just played on Russian Steepes as in not a lot of cover which highlighted them. My armour only engaged enemy armour totaly ignoring APCs which only seem to be engaged around the 500m mark, good threat deduction using standard routines op filter only realy needed for close up work to make them pick targets as everythings dangerous.
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Old January 18th, 2010, 04:31 AM

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Default Re: Mixing & matching APCs

While that's not all too realistic at company level, but done in some armies, I tend to create mixed companies on a regular basis - I mostly play with force sizes of a battalion at maximum so it's pretty unbalanced to do otherwise. When I am playing a brigade-level battle, then, of course, I'd say this is quite unnecessary.

I usually have like 1-2 high-end platoons and maybe an engineer platoon on cheaper APCs in support. But I'd keep it somewhat realistic usually - like, not mixing tracked + wheeled vehicles, or worse, like attaching a para platoon on some BTRs to a BMP company... that sort of thing is not what I'd normally do ;-) - at least not in a PBEM where realistic force mix is usually part of the agreement.

I only do this mixing with the infantry though, I don't think it makes much sense with tanks.

If you're familiar with the Cold War Mod, there's even a mixed BMP-2 + -3 platoon formation included for the Russian OOB, which consists of 2 BMP-2s (advanced versions - much more heavily armored than early BMPs AND BMP-3s) and one BMP-3(great firepower but not so great potection, as we know it).
This actually makes sense tactically (though not logistically of course ), as the heavily-armed BMP-3s are intended to provide long-range firepower, and Infantry sections also vary, the BMP-3 section having the support weapons while the BMP-2 sections are lightly equipped for close combat.
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