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Old December 2nd, 2009, 10:02 AM
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DrPraetorious DrPraetorious is offline
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Default Re: Sign of the Hammer - A Warhammer Mod Game. Game on!

A few balance issues for Itza, mostly fairly minor. Overall I think it's good.

The various sacred summons should arrive in smaller numbers but wear some kind of armour (so they can get an earth blessing). I'd suggest giving them all low-Prot ceremonial armour, making them 2/3 as numerous, except for the flying ones (Tepok) which should be 1/2 as numerous. The Lorescale is way better than all of the other spawn leaders that I summoned (there were a few I didn't try), since he flies *and* has a ridiculous MR, which is better than being Mindless in almost every way.

I didn't really test any of the blood stuff.

The recruitable sacreds should probably be capital-only, although most games this won't make a huge difference since your forts and temples are SO EXPENSIVE.

I happened to crush all comers this game but that was more a mix of craven diplomacy and map placement than that Itza is overpowered.
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Old December 2nd, 2009, 11:11 AM
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Burnsaber Burnsaber is offline
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Default Re: Sign of the Hammer - A Warhammer Mod Game. Game on!

Quote:
Originally Posted by DrPraetorious View Post

The recruitable sacreds should probably be capital-only
I agree with this point. Not really from a balance standpoint, more like aesthetical point. Since Itza really has no need for awake/rainbow pretender you will go bless 100% of the time (nothing wrong with that, Mictlan works like that too). However, what bugs me is that Temple Guards are way way better than anything else you can recruit. There are all these cool units (like Kroxidors) you will never use because TG are just a plain better choice (both in terms of upkeep and overall combat effectiveness).

If TG would be cap-only, I *might* have seen some other units than some chameleon skinks and hordes of temple guards when fighting Dr.P.
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Old December 2nd, 2009, 12:23 PM

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Default Re: Sign of the Hammer - A Warhammer Mod Game. Game on!

Yeah, in my game I used red-crested skinks, kroxigors and stegadons when I was fighting the skavens, and saurus warriors (for the magic weapons and higher strength) and archers/blowgunners to supplement my armies when I was fighting stygia. I actually used almost no temple guard to kill the skavens, and just used them defensively/to grab indies. If I had build everywhere temple guard though, I would have been hard-pressed to come up with a really good reason to use much else. They are just that good.

What was your bless, by the way? And did you ever get to summoning any of the spawn of xhotl?
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