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July 2nd, 2002, 09:09 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: problem with "repeat orders" command
eh, you must be playing turn based. in a simultanious game in Version 1.49 you can set a repeat order for anything. it can be a single move order thats only one square away, and then you can repeat it. it can be a load cargo and a drop cargo that are within a single turns move. anything.
honestly, i have not played a turn based game since the Last scenario (dronewars) that i tried, so i guess i cant give you very good advice. other than that you may have found a bug / limitation in the way the game works. try simultanious, you might like it better anyway.
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(with apologies to H.P.L.)
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July 3rd, 2002, 01:39 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: problem with "repeat orders" command
You give the order, and the ships immediately follows it. The order is complete, and dissapears from the order queue. There is then nothing to repeat!
Just move the ship around until it has zero MP.
Then give the orders and press repeat.
You will lose some time if the first destination is less than 1 turn away.
As was described before, you can also just do the repetition manually: when the ship runs out of MP, check the orders, fill in the missing bits, and press repeat.
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July 2nd, 2002, 05:55 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: problem with "repeat orders" command
Yeah, SE IV seems to have been designed primarily to be simultaneous move. The turn-based mode is a 'carry-over' or relic of previous Versions. I think this is one of the reasons that the AI has so much trouble. It's designed for simultaneous move mode and is 'thinking' in those terms even in a turn-based game.
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July 2nd, 2002, 10:39 PM
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Corporal
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Join Date: May 2002
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Re: problem with "repeat orders" command
Yeah, of course I did figure out the "move around until zero MP" workaround but my God is that ever tedious; especially not good for a game that's already as micromanage-happy as this one. I just wondered if I was missing some other obvious solution.
Quote:
Originally posted by Suicide Junkie:
You give the order, and the ships immediately follows it. The order is complete, and dissapears from the order queue. There is then nothing to repeat!
Just move the ship around until it has zero MP.
Then give the orders and press repeat.
You will lose some time if the first destination is less than 1 turn away.
As was described before, you can also just do the repetition manually: when the ship runs out of MP, check the orders, fill in the missing bits, and press repeat.
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July 3rd, 2002, 12:04 AM
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Private
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Join Date: Jun 2002
Location: Coquitlam, B.C., Canada
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Re: problem with "repeat orders" command
I wonder how many people miss the old Halt command from SE3. =)
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July 3rd, 2002, 09:23 AM
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General
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Join Date: Mar 2001
Location: UK
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Re: problem with "repeat orders" command
Hell yeah. In fact, more complex movement/ command sequencing options for the game is one of my pet rants, but a simple "halt" command would make a big difference.
*sigh*
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August 16th, 2002, 06:00 AM
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Sergeant
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Join Date: Feb 2001
Location: Richmond, VA
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Re: problem with "repeat orders" command
My problem with reapeat orders is running out of supply... If I don't have a resupply depot at one of the two destinations I SOL...
Or I could just be stupid...
Ken
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