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July 2nd, 2002, 10:39 PM
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Corporal
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Join Date: May 2002
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Re: problem with "repeat orders" command
Yeah, of course I did figure out the "move around until zero MP" workaround but my God is that ever tedious; especially not good for a game that's already as micromanage-happy as this one. I just wondered if I was missing some other obvious solution.
Quote:
Originally posted by Suicide Junkie:
You give the order, and the ships immediately follows it. The order is complete, and dissapears from the order queue. There is then nothing to repeat!
Just move the ship around until it has zero MP.
Then give the orders and press repeat.
You will lose some time if the first destination is less than 1 turn away.
As was described before, you can also just do the repetition manually: when the ship runs out of MP, check the orders, fill in the missing bits, and press repeat.
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July 3rd, 2002, 12:04 AM
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Private
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Join Date: Jun 2002
Location: Coquitlam, B.C., Canada
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Re: problem with "repeat orders" command
I wonder how many people miss the old Halt command from SE3. =)
__________________
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July 3rd, 2002, 09:23 AM
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General
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Join Date: Mar 2001
Location: UK
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Re: problem with "repeat orders" command
Hell yeah. In fact, more complex movement/ command sequencing options for the game is one of my pet rants, but a simple "halt" command would make a big difference.
*sigh*
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August 16th, 2002, 06:00 AM
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Sergeant
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Join Date: Feb 2001
Location: Richmond, VA
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Re: problem with "repeat orders" command
My problem with reapeat orders is running out of supply... If I don't have a resupply depot at one of the two destinations I SOL...
Or I could just be stupid...
Ken
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August 16th, 2002, 11:21 AM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: problem with "repeat orders" command
Quote:
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I did figure out the "move around until zero MP" workaround but my God is that ever tedious; especially not good for a game that's already as micromanage-happy as this one.
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Adding a single order to a queue is tedious?
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Cap'n Q
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August 16th, 2002, 02:35 PM
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Lieutenant General
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Join Date: Jan 2001
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Re: problem with "repeat orders" command
Quote:
Originally posted by javaslinger:
My problem with reapeat orders is running out of supply... If I don't have a resupply depot at one of the two destinations I SOL...
Or I could just be stupid...
Ken
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You can always insert resuply order (hot key "s" I think) sowhere in the loop.
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August 16th, 2002, 02:47 PM
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General
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Join Date: Mar 2001
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Re: problem with "repeat orders" command
Trouble with the resupply order is that it is resolved immediately, rather than when it is executed.
This doesn't really casue a problem for simple "move to planet, get mines, move to warp point, launch mines, move to resupply depot, repeat" situations, but for more complex order queues and ones which send your ship into remote territory, you really want an order which will look for the resupply depot which is nearest to the place where the ship is when it gets to that point in the queue.
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