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Old December 14th, 2009, 10:10 AM
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Default Re: Bretonnia, Knights of the Grail v.0.92 - Now with grammar!

I finally had a chance to modify this mod to make it fit into my super mod and work well with Bogarus.

This mod is a lot of fun. I like the farsummons and the units. The graphics are really nice.

One thing I noticed is that the few mages you do have are very powerful. I think this is supposed to be offset by the high lab costs? Very early in the game a point is reached where the more expensive lab is a trivial matter using standard settings. I play with a gold modifier that is roughly about half the standard, so it did have an effect on my game.

Even though the mages are very powerful, really they are not much different than Tien Chi's mages, so I wouldn't mess with them.

Overall the mod seems fairly balanced to me. Powerful in the early game, evening out later on.

One more thing I noticed is there are several typos in the descriptions. I didn't make note of any specific one, but many of the descriptions I read had misspelled words.
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Old December 21st, 2009, 09:16 AM
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Default Re: Bretonnia, Knights of the Grail v.0.92 - Now with grammar!

Quote:
Originally Posted by Sombre View Post
One thing I noticed in the sign of the hammer game was that Bretonnia is HARD AS NAILS to siege. I'm not sure if this was intended, but with their freespawning of troops I couldn't get anywhere near cracking their walls, even with my own freespawn as Tomb Kings. This doesn't really fit with Bretonnia imo. I mean I get that forts are huge for them and maybe that they should have more of them, but unlike Dwarfs for instance, they shouldn't be so great at digging in behind the walls. I mean they're an agricultural society.

One thing you could try is making peasant level Breton troops animals. That's certainly how the nobles see them anyway.
Hmm. That's a real problem. First, I'll take a look at their castles and see if I can give them castles that have ridiciliously poor supply and defence values. This should make using freespawn for castle protections hard.

That animal thing would look kind of odd, and make the peasants suspectible to animal awe, but it is an option if I can't tune the castles.

Quote:
Originally Posted by Foodstamp View Post

One thing I noticed is that the few mages you do have are very powerful. I think this is supposed to be offset by the high lab costs?
Yeah, Grail Damsels are very powerful, mostly for thematic reasons. Grail Maidens are sort of necessary evil you have to recruit for research, they have poor combat paths and are very expensive researchers.

The high lab cost is mostly to make it hard for Breton to get good research going (afterall, they are quite backwards nation).

Quote:
Originally Posted by Foodstamp View Post
One more thing I noticed is there are several typos in the descriptions. I didn't make note of any specific one, but many of the descriptions I read had misspelled words.
Hmm, and I just implemented Stavis's typo fixes. Could you please elaborate?
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