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  #1  
Old July 4th, 2002, 09:56 PM
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geoschmo geoschmo is offline
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Default Re: New Facility Idea- What\'s your opinion ?

Guys, really. If you want all that, just play Outpost. Don't you think there is enough to keep track of as it is with SEIV?

Geo
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  #2  
Old July 4th, 2002, 10:03 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: New Facility Idea- What\'s your opinion ?

Quote:
Originally posted by geoschmo:
Guys, really. If you want all that, just play Outpost. Don't you think there is enough to keep track of as it is with SEIV?

Geo
Well, if the AI managed ships better there wouldn't be so much to keep track of. But anyway, I don't like a 'pure' war game. I want a simulation that includes the possibility of armed conflict. SimCity is nice but too simplistic. The previous generations of 4X games were just plain to simplistic. MOO 3 seems to be moving in the right direction. I'm really looking forward to it even if it has been reduced a lot from the ambitious original design.

So, yes, I think it's worthwhile to discuss how to flesh out the infrastructure underlying your empire.
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Old July 5th, 2002, 12:41 AM

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Default Re: New Facility Idea- What\'s your opinion ?

Same here, Baron -- conflict and armed battles are fun and all, but for me the thrill of playing space games is the chance to be an evil or not-so-evil overlord, controlling my population with an iron or fleshy fist and being forced to negotiate and fight off the threat of those hideous or not-so-hideous aliens.

Food for thought: some of the most entertaining competitive games of all time, like M.U.L.E., featured no combat at all. ;-)
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Old July 5th, 2002, 01:31 AM
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Default Re: New Facility Idea- What\'s your opinion ?

Well, this isn't quite the same, but I was thinking of having a racial trait of "subterranian" (as seen in MOO2) that costs 2000 to 2500 points. You can't actually have more population, but you could simulate it by having "larger" facilities (reaching deep into the ground) that produce more resources/intel/research because they house more workers. These facilities would say produce 50% more than the typical facilities at each level. Thus you would have 50% more facilities (kind of).

I didn't actually execute this mod because there are just so many buildings that would need to be added to the game, and quite frankly, I like being married But maybe some one else would like to run with it?

Cheers,
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Old July 5th, 2002, 01:34 AM
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Default Re: New Facility Idea- What\'s your opinion ?

There's not a whole lot of difference between that and the racial trait "Advanced Storage", ISTM.
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  #6  
Old July 5th, 2002, 02:07 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: New Facility Idea- What\'s your opinion ?

Quote:
Originally posted by jimbob:
Well, this isn't quite the same, but I was thinking of having a racial trait of "subterranian" (as seen in MOO2) that costs 2000 to 2500 points. You can't actually have more population, but you could simulate it by having "larger" facilities (reaching deep into the ground) that produce more resources/intel/research because they house more workers. These facilities would say produce 50% more than the typical facilities at each level. Thus you would have 50% more facilities (kind of).

I didn't actually execute this mod because there are just so many buildings that would need to be added to the game, and quite frankly, I like being married But maybe some one else would like to run with it?

Cheers,
If a population expansion power were available that gave a percentage increase you could do this with a much smaller mod. Just create a 'Subterranean Levels' Facility that increases population by X percent and all production by X percent. Since all those 'planet wide' abilities are only effective once, there's no need to control how many get built. No reason to build more than one.

But, I think the main reason MM might not want to make a population storage ability is just that it might reduce the value of 'Advanced Storage Techniques'.
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Old July 5th, 2002, 02:26 AM
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Default Re: New Facility Idea- What\'s your opinion ?

Quote:
Originally posted by Baron Munchausen:
But, I think the main reason MM might not want to make a population storage ability is just that it might reduce the value of 'Advanced Storage Techniques'.
Wouldn't a person choose to still use AST with the population storage, since it gives 4 more facility slots that are able to make your homeworld from 4.8 billion to 9.6 billion?
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