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  #1  
Old December 22nd, 2009, 05:33 PM

Kuritza Kuritza is offline
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Default Re: Exploit question

Quote:
Originally Posted by Baalz View Post
Kuritza - if you can't get a game with certain settings/mods/rules (including plain vanilla) to start then it's pretty self evident that there aren't many people who want to play that way. Unfortunately this community is fairly small so you either have to roll with what most people are playing or beat the bushes to drum up some interest for what you want to play. Complaining that nobody wants to play the way you do is a bit silly. Maybe some other settings might be more to your liking while also appealing to more players: have you considered more common magic sites, easy research or money/resource multiples to "increase your options"? A game like this (Utopia) is just starting now...
It still boils down to ZEEEEEEEEEEERGGGGG!!!!! gameplay.

Why? Because there is no alternate source of income. If you are denied land, you die, as simple as that. If somebody invested heavily in early ZEEEEEERGGG!!! and got noobish neighbours, and you got stuck with some Pangaea gaeaey who turtled in his unbreakable castles with endless maenads, you lose automatically.
In Setsumi I struggle ONLY because I have gemgens. Were it down to whoever has more units, HECK, there wouldnt be even a fraction of a chance against LA Ermor who controls half the map.

Who cares if magic sites are common, if national troops remain important throughout the whole game, and your national troops suck? Bandar Log without clams against Shinuyama! Ha ha, Machaka against double-bless Mictlan! Eriu against MA Vanheim! MA Oceania against anything! All strategies revolve against just one thing - imba fast expansion. There is just no alternate route.

I dont complain that nobody wants to play the way I prefer; I complain that some guys decided for everyone that from now on this game will not be Dominions I have come to like. They made decision for me. And since CBM was already popular, of course most players (who would be rather indiffirent to the topic otherwise) went with the flow.
But actually, I dont mind quitting. More free time is always a good thing. I just wanted to say this before I leave - it was a crappy idea to decide how EVERYONE will play.

P.S.

By the way, regarding Utopia - Dimaz can confirm, I was laughing like MAD at that very game. 250% gold, 250% resources, no gemgens, Ashdod banned. Lots of gold and heaps of resources, can I say Dai Oni hacking to bits everything while Bakemono mages find more or less all sites possible?
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  #2  
Old December 22nd, 2009, 06:06 PM
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Baalz Baalz is offline
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Default Re: Exploit question

Slow day today, guess I'll respond even though we're falling into troll country.

Quote:
Originally Posted by Kuritza View Post
It still boils down to ZEEEEEEEEEEERGGGGG!!!!! gameplay.

...

Who cares if magic sites are common, if national troops remain important throughout the whole game, and your national troops suck? Bandar Log without clams against Shinuyama! Ha ha, Machaka against double-bless Mictlan! Eriu against MA Vanheim! MA Oceania against anything! All strategies revolve against just one thing - imba fast expansion. There is just no alternate route.
That's just ridiculously false. Obviously you're constrained throughout the game as to what you can do, but your province count is only one factor. Who is in a stronger position when an earlyish war starts? The guy who:
Went with a blistering initial expansion and has the most provinces?
or the guy who...
Went with strong scales and a moderate expansion and has the most gold income?
or the guy who...
Invested in castles instead of expansion and has 3 times as many forts?
or the guy who...
Invested in research rather than expansion?
or the guy who...
Went with early site searching and has the most gems?
or the guy who...
invested in a heavy bless for thugs that didn't help much with initial expansion but are now coming into their own?
etc. etc.

I'm not even sure what you're arguing....that it's not fair to have to use monkeys when playing Bandar Log as the game progresses? If that's so objectionable don't play Bandar Log, and you might even change your mind if somebody shows you some stuff you hadn't considered.

Quote:
Originally Posted by Kuritza View Post
But actually, I dont mind quitting. More free time is always a good thing. I just wanted to say this before I leave - it was a crappy idea to decide how EVERYONE will play.
Again, I don't quite follow your logic. There is absolutely nothing stopping you from playing with or without any mods you want other than finding similar minded people to play with. Nobody decided what EVERYONE will play...other than EVERYONE.
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  #3  
Old December 22nd, 2009, 06:55 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Exploit question

Actually the point is still worth making and clearly defining who and how many are more for the joy of variety than the idea of everyone playing one way. Earlier I was accused of almost vigilante attacks against cbm which rather surprised me. Its not like I dive into every game-start thread to preach against cbm. I tend to show up when someone (actually mostly just one or two people) show up and tell the game op that all mp games use cbm or should use cbm. They do this even when they proclaim at the same time that they dont plan to play in that game. Particularly irritating when its games involving some variant other than last-one-standing where balance does not necessarily win over game play.

The fact that some of the generally recognized trend-setters in the community are so outspoken against the fostering of such an impression might help to go far in allowing some more variant games where mod selection, if left up for discussion at all, will fall into the realm of please and thankyou.
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Old December 22nd, 2009, 07:44 PM

rdonj rdonj is offline
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Default Re: Exploit question

Quote:
Originally Posted by Gandalf Parker View Post
The fact that some of the generally recognized trend-setters in the community are so outspoken against the fostering of such an impression might help to go far in allowing some more variant games where mod selection, if left up for discussion at all, will fall into the realm of please and thankyou.
Maybe it's just me, but I'm really struggling to understand what you meant by this.
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  #5  
Old December 23rd, 2009, 12:17 AM

Kuritza Kuritza is offline
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Default Re: Exploit question

Quote:
Originally Posted by Baalz View Post
That's just ridiculously false. Obviously you're constrained throughout the game as to what you can do, but your province count is only one factor. Who is in a stronger position when an earlyish war starts? The guy who:
Went with a blistering initial expansion and has the most provinces?
or the guy who...
Went with strong scales and a moderate expansion and has the most gold income?
or the guy who...
Invested in castles instead of expansion and has 3 times as many forts?
or the guy who...
Invested in research rather than expansion?
or the guy who...
Went with early site searching and has the most gems?
or the guy who...
invested in a heavy bless for thugs that didn't help much with initial expansion but are now coming into their own?
Without gemgens, the guy who has conquered the most provinces, as long as he also researched and found magic sites. As simple as that.

Quote:
Originally Posted by Baalz View Post
I'm not even sure what you're arguing....that it's not fair to have to use monkeys when playing Bandar Log as the game progresses? If that's so objectionable don't play Bandar Log, and you might even change your mind if somebody shows you some stuff you hadn't considered.
Oh no, he won't. Having to rely on weak troops when your opponent has strong troops is bad, and so far nobody managed to make it work.

Quote:
Originally Posted by Kuritza View Post
Again, I don't quite follow your logic. There is absolutely nothing stopping you from playing with or without any mods you want other than finding similar minded people to play with. Nobody decided what EVERYONE will play...other than EVERYONE.
That's just ridiculously false. When somebody tried to start a non-CBM 1.6 mod, people came and told him that he shouldnt. It was like a holy war against heresy.
Such crusading obviously worked, so its impossible to find a game with gemgens now. CBM was promoted until EVERYONE believed that nobody should play without it. It doesnt necessarily mean its true.
And then it changed the game in such a dramatic way.

Last edited by Kuritza; December 23rd, 2009 at 12:30 AM..
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  #6  
Old December 23rd, 2009, 12:47 AM
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Graeme Dice Graeme Dice is offline
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Default Re: Exploit question

Quote:
Originally Posted by Kuritza View Post
Without gemgens, the guy who has conquered the most provinces, as long as he also researched and found magic sites. As simple as that.
And with gemgens, it's exactly the same, with the caveat that the underwater races don't need the same number of provinces because they are harder to attack. Having more provinces with gem generators simply means that I'm going to be making more gemgens than you. The game breaks utterly when one can leverage incomes of hundreds of gems per turn.

Quote:
Oh no, he won't. Having to rely on weak troops when your opponent has strong troops is bad, and so far nobody managed to make it work.
Really? Nobody has ever managed it? Nobody has ever won while playing C'Tis? Caelum? Jotunheim? Any of the majority of the nations who have average quality troops?

Quote:
Originally Posted by Kuritza View Post
That's just ridiculously false. When somebody tried to start a non-CBM 1.6 mod, people came and told him that he shouldnt. It was like a holy war against heresy.
No, people told him that they weren't interested in playing a game with gem generators. Look, I'm happy to play in one or two games a year where generators decide the outcome, just as long as I get to play R'lyeh, C'Tis or Bandar log in each case. Because that essentially means that if I can convince my neighbours to act as a buffer between hostile nations and myself
for just long enough, then I'm going to win the game by forging clams.

Quote:
Such crusading obviously worked, so its impossible to find a game with gemgens now.
You could start your own games you know. But then you'd probably rather claim that you're being oppressed because you can't find people to play against who want to use your particular favourite set of rules. And is it really crusading when the arguments have been going on for six straight years?

Quote:
CBM was promoted until EVERYONE believed that nobody should play without it. It doesnt necessarily mean its true.
And then it changed the game in such a dramatic way.
Yes. It changed the game in a dramatic way for the better. People want to play with it both because the balance between nations is better and because it removes a huge amount of mandatory micromanagement from the late game.

Would you really choose to play a middle age game as Marignon with gemgens enabled? In a game where C'Tis, Oceania, R'lyeh and Bandar Log are your opponents? After all, you have better troops than all of them, and if you really prefer the strategic game with gemgens you should be happy to play any nation in such an environment.
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Old December 23rd, 2009, 01:04 AM

Kuritza Kuritza is offline
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Default Re: Exploit question

Quote:
Originally Posted by Graeme Dice View Post
And with gemgens, it's exactly the same, with the caveat that the underwater races don't need the same number of provinces because they are harder to attack. Having more provinces with gem generators simply means that I'm going to be making more gemgens than you. The game breaks utterly when one can leverage incomes of hundreds of gems per turn.
No, not true, or rather not always true. Expansion IS important (every turn that I am not at war with somebody feels like a wasted turn once indies are eaten), of course, but if I invested more in diversification I can get an upper hand over somebody who invested everything into expansion.
Not true with CBM 1.6 anymore.

Quote:
Really? Nobody has ever managed it? Nobody has ever won while playing C'Tis? Caelum? Jotunheim? Any of the majority of the nations who have average quality troops?
Really. Nobody managed to win for Bandar Log even with clams. Ctis and Jotunheim have OK troops, not to mention that most victories we know of were won with gemgens. MA Caelum has awesome combat mages while EA Caelum has thugs / combat mages.
But actually, I was responding to Baaltz's comment that somebody might show me the power of monkey troops.

Quote:
Originally Posted by Graeme Dice View Post
Look, I'm happy to play in one or two games a year where generators decide the outcome, just as long as I get to play R'lyeh, C'Tis or Bandar log in each case. Because that essentially means that if I can convince my neighbours to act as a buffer between hostile nations and myself
for just long enough, then I'm going to win the game by forging clams.
Ha ha! Go win with Bandar Log. So far nobody did, over how many years? )))
And, my oh my, not all games are won by Ctis and Rlyeh either. Not even by MA Pythium, although it kind of dominates MA. Maybe thats because clams are not the MAIN factor?

Quote:
You could start your own games you know.
Then they will come and say OMG, dont ever start a game without CBM 1.6, vanilla is so ridiculously unbalanced, I've read it on the forums!

Quote:
Yes. It changed the game in a dramatic way for the better.
For you, perhaps. But not for me. And deciding for others is like playing a God.

Quote:
People want to play with it both because the balance between nations is better and because it removes a huge amount of mandatory micromanagement from the late game.
Right now, it has worse balance between nations (MA Oceania without clams? haha) and gemgens did NOT add to micromanagement that much, its a nonsense. I played this game too, remember? To make clams is to give several extra orders per turn. How many clams are you forging?.. 3? 4? Thats 6 to 8 extra clicks.

Quote:
Would you really choose to play a middle age game as Marignon with gemgens enabled? In a game where C'Tis, Oceania, R'lyeh and Bandar Log are your opponents? After all, you have better troops than all of them, and if you really prefer the strategic game with gemgens you should be happy to play any nation in such an environment.
Sure, I'd make a God who can summon a naiad to clam for me, and rush Bandar Log. And, oh wonder, MA Marignon has won 2 games in HoF *with gemgens*, while Bandar Log has won none.
Thanks for proving my point.

Quote:
Originally Posted by vfb View Post
I think it's kind of ironical that you're complaining here about people not playing vanilla, but then you bailed on "Clam Shortage" because it included the vanilla nations LA Ermor and LA R'lyeh.
Oh well. I sort of regret it, but you must understand - I'm rather tired of Ermor/Rlyeh alliances in games with many new players. Setsumi was the last drop for me.
Ermor is even worse in CBM anyway, since, you see, troops are more important there.

Last edited by Kuritza; December 23rd, 2009 at 01:17 AM..
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  #8  
Old December 23rd, 2009, 01:31 AM

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Default Re: Exploit question

Quote:
Originally Posted by Kuritza View Post

Right now, it has worse balance between nations (MA Oceania without clams? haha) and gemgens did NOT add to micromanagement that much, its a nonsense. I played this game too, remember? To make clams is to give several extra orders per turn. How many clams are you forging?.. 3? 4? Thats 6 to 8 extra clicks.
wait, are you kidding me? It all makes sense now. you have no idea what the micromanegment is. what about clicking every single guy with a clam and putting his pearl away one at a time because the pool button is a way to royally F*** yourself?
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  #9  
Old December 23rd, 2009, 01:33 AM
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Default Re: Exploit question

Quote:
Originally Posted by Kuritza View Post
No, not true, or rather not always true. Expansion IS important (every turn that I am not at war with somebody feels like a wasted turn once indies are eaten), of course, but if I invested more in diversification I can get an upper hand over somebody who invested everything into expansion.
Not true with CBM 1.6 anymore.
Then maybe you need to learn to play better? Because every turn spent fighting when somebody else isn't fighting is another turn of income they've turned into castles and research mages that you haven't. So that could quite possibly be why you're not able to win. And really, if a player who is playing to rush can't beat somebody who is playing for a long term victory, then the balance is broken anyways.

Quote:
Really. Nobody managed to win for Bandar Log even with clams.
Nobody has reported a win is what you mean. But then, nobody has reported a win with Vanheim either, and they are certainly not a weak nation, and only a single win has been reported for Ashdod. Clearly we can't really rely on the list of reported wins.

Quote:
Ctis and Jotunheim have OK troops, not to mention that most victories we know of were won with gemgens. MA Caelum has awesome combat mages while EA Caelum has thugs / combat mages.
Now you're bringing mages into it. I thought you said that it was impossible to overcome poor national troops, and yet, now you're telling me that good combat mages can do so. Why don't you think through your statements before you make them?

Quote:
And, my oh my, not all games are won by Ctis and Rlyeh either. Not even by MA Pythium, although it kind of dominates MA. Maybe thats because clams are not the MAIN factor?
In any game that lasts for sufficiently long, the winner will be the person who has forged more clams. There's some small caveats to that, given that some nations can survive wishes for armageddon better than others, but those aren't really that important.

Quote:
Then they will come and say OMG, dont ever start a game without CBM 1.6, vanilla is so ridiculously unbalanced, I've read it on the forums!
Are you, in your extreme arrogance, not perhaps aware that there are plenty of people who have been playing Dominions for twice as long as you've been a member of this forum, and that these people are the primary ones behind the removal of gem generators? I've seen them ruin games for five years now, and I was ecstatic to see them finally removed.

Quote:
For you, perhaps. But not for me. And deciding for others is like playing a God.
Please don't insult my intelligence by suggesting that you aren't trying to tell others how they should play the game.

Quote:
Right now, it has worse balance between nations (MA Oceania without clams? haha) and gemgens did NOT add to micromanagement that much, its a nonsense. I played this game too, remember? To make clams is to give several extra orders per turn. How many clams are you forging?.. 3? 4? Thats 6 to 8 extra clicks.
No, they aren't horrible to make. The micromanagement comes in the fact that you typically put them on scouts, who will sit with the hide order, and require you to press 'n' more than a hundred times in a single province. If you hold it down too long, thanks to there not being a previous button, you have to go through it all over again to make sure you aren't missing any commanders. Blood stones require you to move slaves between scouts unless you pay your anti-micro tax and build labs everywhere. Then there are fever fetishes, which are micromanagement hell.

Quote:
Sure, I'd make a God who can summon a naiad to clam for me, and rush Bandar Log. And, oh wonder, MA Marignon has won 2 games in HoF *with gemgens*, while Bandar Log has won none.
Thanks for proving my point.
Are you aware that ignoring your opponent's arguments is usually considered to mean that you are conceding that they are correct? C'Tis and R'Lyeh have both won just as many games as Marignon in that survey. 44 games is far too small of a sample size to pull a proper distribution out of a dataset where there are are 23 possible victorious nations.

Personally I'd be happy to play Bandar Log against you on, say, Urgaia. But, since you've already indicated that you don't play the game anymore (Though why you hang around the forum then I don't know), I guess we'll have to skip that.
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Old December 23rd, 2009, 01:47 AM

Kuritza Kuritza is offline
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Default Re: Exploit question

Quote:
Originally Posted by Graeme Dice View Post
Then maybe you need to learn to play better? Because every turn spent fighting when somebody else isn't fighting is another turn of income they've turned into castles and research mages that you haven't. So that could quite possibly be why you're not able to win. And really, if a player who is playing to rush can't beat somebody who is playing for a long term victory, then the balance is broken anyways.
A classic l2p comment? Feel free to consider me a noob, its quite refreshing.
But its possible to build mages and fight at the same time, believe me or not.

Quote:
Nobody has reported a win is what you mean. But then, nobody has reported a win with Vanheim either, and they are certainly not a weak nation, and only a single win has been reported for Ashdod. Clearly we can't really rely on the list of reported wins.
Yep, nobody has reported a win, its the same thing. And no, I have reported a win with Vanheim, but HoF is not updated anymore. Vanheim is not that uber-strong anyway, it is rather limited in its magic... and it cant clam. Hehe. LA Vanheim is much stronger in my opinion.
Ashdod is banned all too often now, so cant blame them for not winning.

Quote:
Now you're bringing mages into it. I thought you said that it was impossible to overcome poor national troops, and yet, now you're telling me that good combat mages can do so. Why don't you think through your statements before you make them?
Of course I am. Combat mages are part of your military, arent they? And recruitable thugs too.

Quote:
In any game that lasts for sufficiently long, the winner will be the person who has forged more clams. There's some small caveats to that, given that some nations can survive wishes for armageddon better than others, but those aren't really that important.
Not entirely true.

Quote:
Are you, in your extreme arrogance, not perhaps aware that there are plenty of people who have been playing Dominions for twice as long as you've been a member of this forum, and that these people are the primary ones behind the removal of gem generators? I've seen them ruin games for five years now, and I was ecstatic to see them finally removed.
Perhaps you, in your extreme arrogance, are not aware that I was playing this game before I joined this forum, in another community, since Dominions II, and played Dominions I in single player? Now if you were playing this game before Dominions PPP... :P


Quote:
Are you aware that ignoring your opponent's arguments is usually considered to mean that you are conceding that they are correct? C'Tis and R'Lyeh have both won just as many games as Marignon in that survey. 44 games is far too small of a sample size to pull a proper distribution out of a dataset where there are are 23 possible victorious nations.
Are you aware that you just ignored my arguments too?

Quote:
Personally I'd be happy to play Bandar Log against you on, say, Urgaia. But, since you've already indicated that you don't play the game anymore (Though why you hang around the forum then I don't know), I guess we'll have to skip that.
Because I still play two games that already started? Once they are over, I will get everyone rid of my annoying presense. I didnt find this Urgaia game you mentioned, by the way. I was curious about its settings.
Or... you mean a 1vs1 game on a Urgaia map? And how would making a custom build for overcoming one opponent prove that monkey military is good enough without clams?

Last edited by Kuritza; December 23rd, 2009 at 01:58 AM..
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