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July 5th, 2002, 04:49 PM
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Corporal
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Join Date: May 2002
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Re: Questions, questions ...
Guys, about the upgrading of the mineral miner facilities, this was deep in the game--yes, I did have space ports and no, I wasn't mistakenly looking at my storage capacity and yes, I know about the one turn delay. In fact, I must have had 30-45 planets all going from miner Is to mner IIIs with about eight miner IIIs coming Online every turn. So I should have seen a big jump in my actual production even if there was no place to store the excess, right? I've started a new game and will see what happens when I try it again.
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July 5th, 2002, 04:55 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Questions, questions ...
__________________
The Ed draws near! What dost thou deaux?
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July 5th, 2002, 04:55 PM
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Corporal
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Join Date: May 2002
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Re: Questions, questions ...
Quote:
Originally posted by Phoenix-D:
Each component has two kt Ratings- size and strengh. Armor components have a higher KT than their strength- armor III will stop about 40kt of damage for example. Once it's gone, it's gone.
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So in your opinion should I even bother with armour? Given the amounts of damage that even the most basic weapons do (i.e. a DUC I does 30 pts in one shot) it seems like you'd have to pack on an insane amount of armour for it to really make a difference. Better to spend that tonnage on other systems, no?
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July 5th, 2002, 06:46 PM
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General
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Re: Questions, questions ...
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July 5th, 2002, 07:21 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Questions, questions ...
Well, the same thing can be said of early shields, too.
When deciding what to use, consider the Hitpoints per KT of space used.
For shields, this starts at 1.88 hp/kt, and rises to 9.38
Armor goes from 3 up to 5hp/kt
Organic armor has anywhere from 5hp/kt to 35 hp/kt depending on how the damage is applied during combat.
Also consider whether your opponent has phased weapons, in which case, anything below tech level 8 in shields will be weaker than armor.
Armor is cheaper to research at first, but the shield techs do go higher in the end.
You will also need to consider the bonuses given by Stealth Armor and Scattering armor. Although they are weaker than even normal armor, they both provide a stackable 15% defense bonus.
+30% to defense can make a huge difference in combat.
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Things you want:
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July 5th, 2002, 09:06 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: Questions, questions ...
"Given the amounts of damage that even the most basic weapons do (i.e. a DUC I does 30 pts in one shot) it seems like you'd have to pack on an insane amount of armour for it to really make a difference. Better to spend that tonnage on other systems, no?"
One Armor III protects about as much as one Capital Ship Missile, and takes 1/5 as much space. It's useful. Certainly better than early shields, *especially* if phased weapons are in play!
Let's say you and your opponent have two idential ships. Bridge, LS, CQ, 3 engines. He has three DUC Is, you have 2 DUCIs and three armor Is (30 hp each).
-You both fire. His shots do 90 points of damage, destroying all of your armor. Your shots hit, do 60 points of damage, and take out two of his DUC's (larger components tend to get hit first- not a hard and fast rule, but tend).
-Next salvo. He fires, doing 30 damage and taking out one of your DUCs. You fire, taking out his Last DUC.
I think you can see where this goes from here. The alternatives are bride/LS/CQ/engine hits; but in a close-range slugging match, these don't really matter until afterwards.
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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July 5th, 2002, 09:37 PM
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BANNED USER
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Join Date: Nov 2001
Location: Near Boston, MA, USA
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Re: Questions, questions ...
Quote Suicide Junkie, "+30% to defense can make a huge difference in combat. "
Big time.
Turn 114 I sent:
4 Battle Crusiers through Warp Point
101 Sats with Meson BLaster III Waiting, (oops, bad move)
2 Square Range
101 Shots flare out
No Damage
Battle Crusiers:
ECM III, 1 Stealth Armor III, 1 Scattering Armor III
No Racial bonus on either side.
No Shields, no Point Defence Cannons
Meson BLaster III do 20 pts Damage if they hit.
I did save the file for anyone who would like to see it.
[ July 05, 2002, 20:38: Message edited by: The High Gryphin ]
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