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August 8th, 2002, 09:40 PM
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Private
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Join Date: Jul 2002
Location: France
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Re: Devnull Mod Gold: updates and discussion
ok, it's super
thanks all
now i going to play with and try to go back under the sun 
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August 9th, 2002, 02:47 AM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Devnull Mod Gold: updates and discussion
Rollo, I think quite a few people won't mind if you put an upgrade Version as well - it does take some time to load 3M if one has just a modem connection !
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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August 9th, 2002, 12:36 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: Devnull Mod Gold: updates and discussion
Yeah oleg, tell me about it. I am one of those poor guys myself  .
Anyway, good idea. Here is a patch that will upgrade Version 1.51 (SE4Gold CD Version) or higher to the current Version 1.63:
DNMpatch 1.63
Rollo
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August 9th, 2002, 12:42 PM
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Brigadier General
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Re: Devnull Mod Gold: updates and discussion
new sig test...
again....
[ August 09, 2002, 11:44: Message edited by: Rollo ]
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August 10th, 2002, 10:29 PM
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Corporal
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Join Date: May 2002
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Re: Devnull Mod Gold: updates and discussion
As soon as the new Gold Patch comes out and Rollo releases the new DNM Version, I am going to add another game to start using DevNullMod on the PBW server since I am having fun (and learned what mistakes I made designing my race) on the Learning Dev Null mod currently running on PBW (which Rollo is winning by a mile by the way).
I am thinking I may make a map using Fyron's Quadrant Mod for this game (no one will need that mod as the system will download that map to you when the game starts as I understand it).
Just a heads up so you can think of getting in. Hopefully we'll have enough this time to not have toi add any AI players (except maybe Space Monsters for fun)!
Binford
[ August 11, 2002, 20:57: Message edited by: Binford ]
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SEIV Code: L+++ Gdy $ Fr! C++ Sd! T? Sf+ A M++ MpO RV Pw+ Fq Nd- Rp- G++ Mm++
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August 15th, 2002, 05:58 AM
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Corporal
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Re: Devnull Mod Gold: updates and discussion
OK, Rollo - any ETA when you're releasing the next DNM update now that patch 2 is out?
Binford
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SEIV Code: L+++ Gdy $ Fr! C++ Sd! T? Sf+ A M++ MpO RV Pw+ Fq Nd- Rp- G++ Mm++
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August 15th, 2002, 09:10 AM
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Brigadier General
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Join Date: Jul 2001
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Re: Devnull Mod Gold: updates and discussion
Binford, I have no ETA on the new Version, yet. All I can say is that it will be at least one week. Version 1.63 of DNM should be compatible with the new patch, though.
Glad to hear that you are planning to make a new game using the next Version. As it is right now, using Fyron's Quadrant Mod might not be such a good idea, though. While maps created by FQM can be used with DNM 1.70 (beta), they will lack two features that will be new to DNM. One is extra huge planets, the other is a new ruins tech. However, I am going to include most (if not all) of FQM in the DNM. This way you'll able to use both Fyron's maps and the new features of DNM.
Please bear with me. As soon as I have FQM included and a new AI finished, I'll release the next Version.
Rollo
[ August 15, 2002, 08:11: Message edited by: Rollo ]
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