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  #1  
Old August 8th, 2002, 09:40 PM
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Default Re: Devnull Mod Gold: updates and discussion

ok, it's super

thanks all

now i going to play with and try to go back under the sun
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  #2  
Old August 9th, 2002, 02:47 AM
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Default Re: Devnull Mod Gold: updates and discussion

Rollo, I think quite a few people won't mind if you put an upgrade Version as well - it does take some time to load 3M if one has just a modem connection !
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Old August 9th, 2002, 12:36 PM
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Default Re: Devnull Mod Gold: updates and discussion

Yeah oleg, tell me about it. I am one of those poor guys myself .
Anyway, good idea. Here is a patch that will upgrade Version 1.51 (SE4Gold CD Version) or higher to the current Version 1.63:

DNMpatch 1.63

Rollo
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Devnull Mod Gold:
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Version 0.53e
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  #4  
Old August 9th, 2002, 12:42 PM
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Default Re: Devnull Mod Gold: updates and discussion

new sig test...
again....

[ August 09, 2002, 11:44: Message edited by: Rollo ]
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Devnull Mod Gold:
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Dungeon Odyssey:
Hack and Slash
Version 0.53e
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Old August 10th, 2002, 10:29 PM

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Default Re: Devnull Mod Gold: updates and discussion

As soon as the new Gold Patch comes out and Rollo releases the new DNM Version, I am going to add another game to start using DevNullMod on the PBW server since I am having fun (and learned what mistakes I made designing my race) on the Learning Dev Null mod currently running on PBW (which Rollo is winning by a mile by the way).

I am thinking I may make a map using Fyron's Quadrant Mod for this game (no one will need that mod as the system will download that map to you when the game starts as I understand it).

Just a heads up so you can think of getting in. Hopefully we'll have enough this time to not have toi add any AI players (except maybe Space Monsters for fun)!

Binford

[ August 11, 2002, 20:57: Message edited by: Binford ]
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Old August 15th, 2002, 05:58 AM

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Default Re: Devnull Mod Gold: updates and discussion

OK, Rollo - any ETA when you're releasing the next DNM update now that patch 2 is out?

Binford
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Old August 15th, 2002, 09:10 AM
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Default Re: Devnull Mod Gold: updates and discussion

Binford, I have no ETA on the new Version, yet. All I can say is that it will be at least one week. Version 1.63 of DNM should be compatible with the new patch, though.
Glad to hear that you are planning to make a new game using the next Version. As it is right now, using Fyron's Quadrant Mod might not be such a good idea, though. While maps created by FQM can be used with DNM 1.70 (beta), they will lack two features that will be new to DNM. One is extra huge planets, the other is a new ruins tech. However, I am going to include most (if not all) of FQM in the DNM. This way you'll able to use both Fyron's maps and the new features of DNM.
Please bear with me. As soon as I have FQM included and a new AI finished, I'll release the next Version.

Rollo

[ August 15, 2002, 08:11: Message edited by: Rollo ]
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Devnull Mod Gold:
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Dungeon Odyssey:
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Version 0.53e
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