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  #1  
Old August 15th, 2002, 11:25 PM
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Default Re: Devnull Mod Gold: updates and discussion

Congrats on the job! But I hope you find time to finish the devnull summary, too. I'll consider the PBW game as well...
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Old August 17th, 2002, 09:36 PM

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Default Re: Devnull Mod Gold: updates and discussion

OK, here's my first shot at it. I know stuff is missing, so please everyone let me know anything you have to be added.

http://www.jeffleggett.com/DevNullMod.htm

I know there's nothing about the crossover tech, but haven't messed with it at all either. Can someone let me know what techs x-over, and what you get out of them when you do it.

This is not a first Version, just a first draft. All comments, criticism, suggestion s welcome at this point.

Further, I note there is no DNM Home Page. I volunteer my web space for hosting the DNM downlaods, and so forth. If Rollo agrees, I'll fashion a DNM page and we'll get it up ASAP.

Binford
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Old August 18th, 2002, 06:15 PM
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Default Re: Devnull Mod Gold: updates and discussion

Thanks, Binford. Now I have a better idea of what's in the mod and am more excited about it. Keep up the good work.
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Old August 18th, 2002, 10:03 PM
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Default Re: Devnull Mod Gold: updates and discussion

Thanks Binford,
well done on the first draft. Comments are in the mail.
DNM home page is a great idea . Go for it.

Still no ETA on 1.70. We had a big family party that had me ..uuhmm.. 'occupied' for a couple of days.

Rollo

[ August 18, 2002, 21:06: Message edited by: Rollo ]
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Devnull Mod Gold:
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Old August 18th, 2002, 11:34 PM

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Default Re: Devnull Mod Gold: updates and discussion

Thanks all. I have updated the Description again with Rollo's changes and re-posted it:

http://www.jeffleggett.com/DevNullMod.htm

This week I will work on getting up a DNM Home Page, with links to all the files and this update and whatever else I can think of.

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Old August 19th, 2002, 01:07 AM
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Default Re: Devnull Mod Gold: updates and discussion

Binford, two minor nitpicks.

1) Geo has updated the Amonkrie and Fazrah, not the Vikings
2) The United Flora have no updated AI in 1.63, but they will have a new AI in 1.70. So, might as well leave that in .
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Old August 20th, 2002, 05:37 AM

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Default Re: Devnull Mod Gold: updates and discussion

Sorry if this is the wrong place to post this:

I noticed that the Devnull Mod removes the abilities of the system shield to stop warp point manipulations in the system (actually I found this out the hard way, by researching like crazy to get the system shield and then not getting the ability...didn't believe it until I checked the facilities.txt file).

Was there a balance reason why this was removed? To me it seems like the only thing that allows a decent defense later on in the game.

Another newby question: I re-inserted the warp point abilities in the devnull facilities file...is this going to affect (or possibly crash) the game I've in progress?
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