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Mod Conceptual Balance Mod 1.6 - .com.unity Forums
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Old January 14th, 2010, 06:22 PM
Squirrelloid Squirrelloid is offline
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Default Re: Conceptual Balance Mod 1.6

Alpine:
I think your list isn't sufficiently thought out regarding which nations are weak and which are strong.

EA Ermor in no way needs a boost. Its plenty strong as it is, and capable of defeating any of your power nations, even in a rush scenario. The key, of course, is knowing what your anti-rush spells are, and actually start researching them *before* you get rushed.

While Marveni isn't really as bad as people seem to think either (it has good earth magic, the best rush-counter path there is), reducing druid cost further is probably warranted. 340 is a lot of gold for an old mage with 8 RPs.

EA TC needs no help.

And so on. A few nations could definitely use a boost (like EA Agartha), but for most of them people need to get used to the fact that being a different nation means playing them differently. I really can't understand how any nation with good E+S can be considered weak (ie, Marveni) unless people just haven't thought about what their options are during an early war. I imagine a similar analysis applies to many nations. As long as you have acceptable expansion options against indies, the real key is finding those spells which can keep you alive in an early war.
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