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Old February 1st, 2004, 02:59 AM
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Default Re: Devnull Mod Gold: updates and discussion

junt wanting to let you know that I have been working on the mod a bit.

here is a list of the recent changes:

Version 1.71 (special thanks to David E. Gervais and dogscoff)
01.02.2004:
* added more positions to Sonne formation
* new AI for temporal races (Xiati, Sallega)
* updates to Cue Cappa/Abbidon AI
* raised retrofit costs (still cheaper then stock SE4) and raised Max Percent Difference
* corrected typo in description of normal mounts
* corrected typo in description of massive ship mounts
* renamed 'Space Yard - Ship' to 'Mobile Space Yard' to avoid confusion with 'Space Yard - Base'
* fixed typo with Temporal Space Yard Facilties, they now repair 10/12/15 components as per description
* Reactive Armor is only allowed on Ship\Base to prevent exploit with Weapon Platform PD mounts
* changed planets.bmp: facelift to asteroids (new pics by David E. Gervais)
* added new asteroid portraits (new pics by David E. Gervais)
* changed stats for Incinerator Beam (still needs playtesting)
* raised damage for Graviton Hellbore, gave double damage vs. shields, and +20% to hit
* raised tech cost for GHB to 10k
* added new picture for monster drone by dogscoff
* added Single Satellite Tube to make deployment of remote miners and spy sats easier in simultaneous games

oh, and here is a little teaser.

So, if you have bug report, suggestions, or balance issues, now is a good time.

[ February 01, 2004, 13:28: Message edited by: Rollo ]
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