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July 5th, 2002, 11:04 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Is there any real point in designating a colony as \'mining\', etc?
Quote:
Originally posted by Elowan:
It doesn't seem to do anything to production or whatever.
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Look at Default_AI_Construction_Facilities in the \AI directory under your SE IV directory. This files tells the AI ministers what sorts of facilities to build on what sorts of colonies. There's one for every AI empire, too.
Like TerranC said, selecting a colony type just lets your minister know how to treat that world.
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July 6th, 2002, 04:18 AM
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Private
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Join Date: Jun 2002
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Re: Is there any real point in designating a colony as \'mining\', etc?
Does this mean we can make our own files, so the ministers are actualy useful?
i.e. we could designate our own 'blueprint' for a farming colony design, if we really don't need much organics and would rather use the space for a heckuva lot of research facilities or storage. Then we just have to actually select it. In simultaneous games I get annoyed that the AI picks the wildest sort of function for my colonies. Maybe I want to designate my new colonies myself, at the start of the turn they were colonised.... kinda hard to pick them out when they already have one set....
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July 6th, 2002, 04:24 AM
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Captain
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Re: Is there any real point in designating a colony as \'mining\', etc?
You could call your designs MyFarm, MyMineral, etc. Then it would be easy to pick out the new colonies.
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Give me a scenario editor, or give me death! Pretty please???
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July 6th, 2002, 12:00 PM
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Brigadier General
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Re: Is there any real point in designating a colony as \'mining\', etc?
Quote:
Originally posted by Marvin Kosh:
Does this mean we can make our own files, so the ministers are actualy useful?
i.e. we could designate our own 'blueprint' for a farming colony design, if we really don't need much organics and would rather use the space for a heckuva lot of research facilities or storage. Then we just have to actually select it. In simultaneous games I get annoyed that the AI picks the wildest sort of function for my colonies. Maybe I want to designate my new colonies myself, at the start of the turn they were colonised.... kinda hard to pick them out when they already have one set....
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Yes, you can do that. What is being built on a planet you can set in the ..._AI_construction_facilities.txt, the designation of new colonies is governed by the ..._AI_PLanet_types.txt. Rather than editing one or more of the races you could make a new folder under SE4/AI (that's the folder that has the folders .../aggressive, ../neutral, ../defensive in it). Call it SE4/AI/mystyle or whatever. When you create your empire you can then choose "mystyle" for the minister.
BTW, if you don't like the choice of the minister about a new colony, you can set a new type in the planets screen. there is a button "change colony type" or some such.
Hope that helps,
Rollo
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July 6th, 2002, 03:19 PM
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Second Lieutenant
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Re: Is there any real point in designating a colony as \'mining\', etc?
These responses seem to answer another of my 'newbie' questions, namely: do you use Ministers routinely and why?
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July 6th, 2002, 10:43 PM
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Lieutenant Colonel
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Re: Is there any real point in designating a colony as \'mining\', etc?
There's also the "Display Select Colony Type dialog when colonizing planet" toggle under Empire Options, which defaults to on, IIRC. Does the Colonization Minister override that?
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July 6th, 2002, 11:00 PM
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General
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Join Date: Mar 2001
Location: UK
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Re: Is there any real point in designating a colony as \'mining\', etc?
What happens if an AI gets hold of one of my planets? Will it re-designate the planet or does it just build facilities according to what I designated?
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