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  #1  
Old February 18th, 2010, 04:54 AM
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Burnsaber Burnsaber is offline
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Default Ordeal for turns 6-10

Ordeal for turns 6-10

Quote:
Originally Posted by The Pantokrator

I have grown weary of this children's play I seem to see on this divine competition. I want prove that each one of you is here to become the next ME! I DEMAND SACRIFICE!

Before mid winter, I want each of you to send me a sacrifice in the form of either gold, gems or an magical item. Those who give the most, will have more worth in my eyes and those who are greedy will be looked upon with scorn by my divine eyes!
->
Before mid winter (turn 9), each one of you must send me either gold, gems or an magical item. The following rules apply to the sacrifice:

-> You can only send either 1)Gold, 2)Gems or 3)Magical Item. No combinations
-> If you sacrifice gems, they can only be of one type. Blood Slaves "count" as 0,5 gems each.
-> Pantokrator does not accept regifts: you cannot send gems or an magical item that you have received as boon at any point of the game.
-> The three players who have sacrifed most gems/gold and the most valuable item receive one boon to their total. The three players who have sacrificed the least gems/gold and have sent the most worthless item lose one boon from their total.
-> If a player fails to send anything, he will lose two boons from his total. I will post a reminding in-game message for turn 8 to avoid this thought.

-> The value of items is judged upon two criteria;
1) Gem cost
2) How hard the item is for the nation in question to forge (item that had to be forged by your pretender is worth more than one forged by a national mage)
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  #2  
Old February 22nd, 2010, 11:32 AM
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Default Re: Ordeal for turns 11-15

Ordeal for turns 11-15

Quote:
Originally Posted by The Pantokrator

Although I greatly enjoy the fights my eyes are spying as we speak, I want to see something way more intresting. To make this be, I have begun the preparations to once more start the Arena Games.

Prepare your champion and be sure to send a combanant to the following match, I do not admire the qualities of a coward!
->
On this turn (11), Pantokrator will wish for the Arena Deathmatch to take place. You will be able to send combanants on turn 12 and the fight itself will take place on turn 13. All nations who do not send a combanant will lose one boon from their total. The winner of the Arena will get one boon to their total.
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  #3  
Old February 22nd, 2010, 02:48 PM

Isokron Isokron is offline
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Default Re: Legendary Ordeals

The demons of Lanka must protest against these baseless accusations, although some of our more backward half-ape cousins might cook their meat a real demon eat it raw and definitely not burned. In fact we will probably banish this fire stuff altogether when we ascend to pantokratorhood.

This bear thingy sounds interesting though, we might even save some choice parts as a gift for the pantokrators own table.
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  #4  
Old February 18th, 2010, 04:59 AM

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Default Re: Legendary Ordeals

btw the way this sounds really cool... count me in if you wanna do another wacky game in the future
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  #5  
Old February 18th, 2010, 05:32 AM
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Default Re: Legendary Ordeals

Quote:
Originally Posted by namad View Post
btw the way this sounds really cool... count me in if you wanna do another wacky game in the future
Well, at this point I'm pretty confident that there will be "Legendary Ordeals II". I've gotten a lot of in-character posts and the turns have just been flying by, showing the the players are also excited too. My turns also take less time than I anticipated (it also is good that my micro won't basically increase much as the game progresses, although some complicated late-game Ordeals will be a bit time intensive occasionally).

Although I already have ideas for improving the next game (like modding a unit with ridiclious fear to conquer indy provinces without getting into HoF). The ordeals I have planned are pretty diverse, so that I can see which kinds of Ordeals people like the most and which kinds can be cut.

Well, to make it short, this game is an experiment and I'll likely keep these games up and polish up the format as I go along. One thing I'd like the most would be a custom-map for this kind of game, with a badass mountain in the middle for the Pantokrator's throne and so forth.
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  #6  
Old February 19th, 2010, 01:36 AM
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Default Re: Legendary Ordeals

Quote:
Originally Posted by Burnsaber View Post
Quote:
Originally Posted by namad View Post
btw the way this sounds really cool... count me in if you wanna do another wacky game in the future
Well, at this point I'm pretty confident that there will be "Legendary Ordeals II". I've gotten a lot of in-character posts and the turns have just been flying by, showing the the players are also excited too. My turns also take less time than I anticipated (it also is good that my micro won't basically increase much as the game progresses, although some complicated late-game Ordeals will be a bit time intensive occasionally).

Although I already have ideas for improving the next game (like modding a unit with ridiclious fear to conquer indy provinces without getting into HoF). The ordeals I have planned are pretty diverse, so that I can see which kinds of Ordeals people like the most and which kinds can be cut.

Well, to make it short, this game is an experiment and I'll likely keep these games up and polish up the format as I go along. One thing I'd like the most would be a custom-map for this kind of game, with a badass mountain in the middle for the Pantokrator's throne and so forth.

Please let me know when you decide to run another one of this as well. =) I was sad that I missed this one too.
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  #7  
Old February 18th, 2010, 05:14 AM

militarist militarist is offline
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Default Re: Legendary Ordeals

Tripple bless..yeh, it works well on them . Hinnom has much more diversity in strategies - I agree with Baalz blood fountain/good scales idea. If you wanted to do bless, as you did, you could take Ashdod, they are more cost-effective, and they have no alternative strategies unlike hinnom. No high-end blood summon, no tramplers for fast expansion, no healers, worse mages...I think Ashdod is much weaker..unless they are tripple blessed

And your wimpy Melqart, with 6 hitpoints left, was very fast in what he did the best, showing his back side...Lucky him, that Ashdod is not crazy to waste it's affords on your crazy PD and there are still a lot of empty lends around. Beware though! Ashdod vs Hinnom is funny. Some moment it can happen.

Last edited by militarist; February 18th, 2010 at 05:37 AM..
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  #8  
Old February 18th, 2010, 05:46 AM

militarist militarist is offline
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Default Re: Legendary Ordeals

I would also suggest to have the world round..It creates better balance in case someone grows to fast. And being in the corner of the map, though not always better, but it's not so bad to have your *** covered just by map limitations.
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  #9  
Old February 20th, 2010, 06:31 AM
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Default Re: Legendary Ordeals

Quote:
Originally Posted by militarist View Post
I would also suggest to have the world round..It creates better balance in case someone grows to fast. And being in the corner of the map, though not always better, but it's not so bad to have your *** covered just by map limitations.
Yeah, but the problem is that the wraparound maps seem to be either ridiciliously huge or 2-6 player maps.
I decided to go for the land of Milk and Honey because the ports make the world a bit rounder. A nation on the top right corner can have access to the player to player in the bottom left corner. It's not perfect, but a tad prettier than the other options I had for a map of this size.


Quote:
Originally Posted by The Pantokrator

My divine ears heard of a claim that' I'd be somehow opposed to NAP agreements. The truth is opposite of that claim.

For it will not be only strenght that will decide on who will take my place! Let those who are clever and possess silver tongues take advantage of those traits, for the next Pantokrator must be strong like the cosmos itself, clever enough to trick the horrors of unreality and possess charisma like a thousand Seraphs to get the loyalty of the celestials.

Anything less will be a failure and only worth of my wrath.
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  #10  
Old February 18th, 2010, 09:51 AM

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Default Re: Legendary Ordeals

Oi! The Ashdod expand recklessly and trespass onto Ulmish heartland. Ashdod, immediate withdraw is your only course of action lest blood be shed. Crom, give us strength! Mighty Pantokrator, bless our cause! Ulm will fight in defense of her sovereign territory.
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