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February 5th, 2010, 07:37 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Welcome Star Legacy Development Group!
Wouldnt 3D combat mean that modded add-on nations would hve to be done in 3D?
Everything has its pros and cons.
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February 16th, 2010, 02:52 PM
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Private
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Join Date: Feb 2010
Location: Victorville, CA
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Re: Welcome Star Legacy Development Group!
I'm going to be one of those voices who cheers for 2D. It's much easier for me to create mods when the graphics are essentially simple.
My all time favorite 4X games (after SEIV of course) is Emperor of the Fading Suns. After multiple patches it actually became an addictive and playable game with turn based ground combat as well as space slug-fests.
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February 17th, 2010, 04:41 AM
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Corporal
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Join Date: Jan 2009
Location: Under the down under
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Re: Welcome Star Legacy Development Group!
Being a Modder myself, 2D is the best way to go. Less chance of a slow pc, and although great graphics is nice, it's the gameplay that brings you back time after time! Mind you, you'll find the graphics pretty damn good anyway 
Now, where did I leave that Rescue ship? I've got a crippled cruiser needing a tow.... 
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February 17th, 2010, 02:15 PM
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First Lieutenant
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Join Date: May 2005
Location: Outter Glazbox
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Re: Welcome Star Legacy Development Group!
For those with older comp's, 2D is great. There is no real reason for 3D graphics in a 4X game. If you want 3D then go buy one of the 'Shoot'em Ups' or 'Flight Sims' out there. Those are, after all, combat sims and this IS a turn based strategy game, not real time. No need to mix the two. 
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February 17th, 2010, 02:38 PM
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Private
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Join Date: Aug 2009
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Re: Welcome Star Legacy Development Group!
3d would be cool for computer controlled fights, but 2D is much easier for people to use when controlling the fight. Brings back days of Starfleet Battles, Star Fronties space battles, and many many others growing up. (hope I'm not dating myself whoth those references.
Looking forward to seeing more about the game's content. Hope there is more to planet management and ship construction than was in Stars! or the Space Empires series (or others).
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June 5th, 2011, 11:23 AM
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Private
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Join Date: Nov 2009
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Re: Welcome Star Legacy Development Group!
Quote:
Originally Posted by Gandalf Parker
Wouldnt 3D combat mean that modded add-on nations would hve to be done in 3D?
Everything has its pros and cons.
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sure it is easier to squiggle few lines and save it as a gif and call that ship, but in my experience it is actually easier to make 3D ship that looks decent than it is to draw a sprite that looks good also, with sprite you loos one whole dimension to make ships look interesting.
for example took me an hour to make this model for star ruler

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July 8th, 2011, 05:07 AM
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Private
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Join Date: Apr 2011
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Re: Welcome Star Legacy Development Group!
Well I've had a look at population thing and come to the conclusion that you can pick three (and scrap one) of:
- Planet Population (how many people it's realistic for a planet to have to be properly industrial)
- Ship Population (how many people a ship could realistically carry)
- Time Scale (how long it would take, realistically, for a fresh colony to become properly industrial)
- Reproduction (how fast a colony could realistically grow)
Space Empires scrapped Ship Population, from the brief description klausD gave MOO2 seems to have scrapped either Planet Population or Reproduction.
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