.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Star Legacy Development Group > Star Legacy

Reply
 
Thread Tools Display Modes
  #1  
Old February 5th, 2010, 07:37 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Welcome Star Legacy Development Group!

Wouldnt 3D combat mean that modded add-on nations would hve to be done in 3D?
Everything has its pros and cons.
Reply With Quote
  #2  
Old February 16th, 2010, 02:52 PM

Sandow Sandow is offline
Private
 
Join Date: Feb 2010
Location: Victorville, CA
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
Sandow is on a distinguished road
Default Re: Welcome Star Legacy Development Group!

I'm going to be one of those voices who cheers for 2D. It's much easier for me to create mods when the graphics are essentially simple.
My all time favorite 4X games (after SEIV of course) is Emperor of the Fading Suns. After multiple patches it actually became an addictive and playable game with turn based ground combat as well as space slug-fests.
Reply With Quote
  #3  
Old February 17th, 2010, 04:41 AM

Alikiwi Alikiwi is offline
Corporal
 
Join Date: Jan 2009
Location: Under the down under
Posts: 61
Thanks: 2
Thanked 4 Times in 4 Posts
Alikiwi is on a distinguished road
Default Re: Welcome Star Legacy Development Group!

Being a Modder myself, 2D is the best way to go. Less chance of a slow pc, and although great graphics is nice, it's the gameplay that brings you back time after time! Mind you, you'll find the graphics pretty damn good anyway
Now, where did I leave that Rescue ship? I've got a crippled cruiser needing a tow....
Reply With Quote
  #4  
Old February 17th, 2010, 02:15 PM
Xrati's Avatar

Xrati Xrati is offline
First Lieutenant
 
Join Date: May 2005
Location: Outter Glazbox
Posts: 760
Thanks: 12
Thanked 4 Times in 4 Posts
Xrati is on a distinguished road
Default Re: Welcome Star Legacy Development Group!

For those with older comp's, 2D is great. There is no real reason for 3D graphics in a 4X game. If you want 3D then go buy one of the 'Shoot'em Ups' or 'Flight Sims' out there. Those are, after all, combat sims and this IS a turn based strategy game, not real time. No need to mix the two.
Reply With Quote
  #5  
Old February 17th, 2010, 02:38 PM

InfStorm InfStorm is offline
Private
 
Join Date: Aug 2009
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
InfStorm is on a distinguished road
Default Re: Welcome Star Legacy Development Group!

3d would be cool for computer controlled fights, but 2D is much easier for people to use when controlling the fight. Brings back days of Starfleet Battles, Star Fronties space battles, and many many others growing up. (hope I'm not dating myself whoth those references.

Looking forward to seeing more about the game's content. Hope there is more to planet management and ship construction than was in Stars! or the Space Empires series (or others).
Reply With Quote
  #6  
Old June 5th, 2011, 11:23 AM

Smight Smight is offline
Private
 
Join Date: Nov 2009
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
Smight is on a distinguished road
Default Re: Welcome Star Legacy Development Group!

Quote:
Originally Posted by Gandalf Parker View Post
Wouldnt 3D combat mean that modded add-on nations would hve to be done in 3D?
Everything has its pros and cons.
sure it is easier to squiggle few lines and save it as a gif and call that ship, but in my experience it is actually easier to make 3D ship that looks decent than it is to draw a sprite that looks good also, with sprite you loos one whole dimension to make ships look interesting.

for example took me an hour to make this model for star ruler
Reply With Quote
  #7  
Old July 8th, 2011, 05:07 AM

MattII MattII is offline
Private
 
Join Date: Apr 2011
Posts: 21
Thanks: 0
Thanked 1 Time in 1 Post
MattII is on a distinguished road
Default Re: Welcome Star Legacy Development Group!

Well I've had a look at population thing and come to the conclusion that you can pick three (and scrap one) of:
- Planet Population (how many people it's realistic for a planet to have to be properly industrial)
- Ship Population (how many people a ship could realistically carry)
- Time Scale (how long it would take, realistically, for a fresh colony to become properly industrial)
- Reproduction (how fast a colony could realistically grow)

Space Empires scrapped Ship Population, from the brief description klausD gave MOO2 seems to have scrapped either Planet Population or Reproduction.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:52 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.