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Old February 14th, 2010, 06:33 AM
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Burnsaber Burnsaber is offline
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Default Re: Tophats - The Gentleman's Game

Quote:
Originally Posted by Starshine_Monarch View Post
Well, gents it seems the Celestial Empire will have to pull out of this game. I've fallen for an early game sucker-punch from Bretonnia and somehow managed to forgot to send my turn file as he closed in on my capital. Good show Bretonnia. It took guts to try a rush so early in the game and I applaud you for it.
As a creator of the mod, I must ask: Hopefully you did not find the nation OP? (a'k'a do you feel that you could have countered the rush if you had done something differently?)

If you found the nation OP, do you have any suggestions about fixing that aspect?
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Old February 14th, 2010, 01:35 PM
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Default Re: Tophats - The Gentleman's Game

I've messed around with Bretonnia myself in SP a small bit before, but I do not believe it to be terribly overpowered, just very dangerous in an early rush situation.

I do think that perhaps the lords getting a freespawn Knights of the Realm in battle may be a bit much. You don't need very many KoTRs to be very dangerous in the early game since it practically requires a normal human nation to have Lightning Bolt or something similar if Bretonnia continues to build Lords. As of now, the Bretonnian Lord costs the same amount of gold as an indy Knight Commander and has roughly the same stats even excluding the Lords other abilities. I'd suggest perhaps bumping their cost slightly (10-20 gold maybe) and making the Lords' freespawn knight be a foot knight like the Grail Damsel, so that it can still be fluffy and helpful in certain situations without being possibly battle changing.
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