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March 8th, 2010, 01:53 PM
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Lieutenant General
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Join Date: Apr 2007
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Re: Ideas how to improve WinSP MBT/WW2 !
I have a suggestion...that will hopefully require very minor/easy code tweaks if implemented.
As it stands now "Air Op Aircraft" (Unit Class 50) are all treated the same.
While the smaller size, and usually higher EW rating, of UAV's generally makes them hard to hit...the requirement for an artificially high (and purely guesstimate) EW rating makes them expensive cost wise.
I've looked over the OOBs and many of the non-UAV "Air OP Aircraft" are speed 2.
Would it be possible to make:
Unit Class 50
Speed 1
EW 0
not trigger fire by SAM's ?
Area SAM - Unit Class 16
Infantry SAM - Unit Class 29
SP SAM - Unit Class 30
Valuable, and scarce, missiles wouldn't be wasted on a UAV in reality.
And the "gamey" tactic of having a UAV make a pass or two forcing an opponent (AI or player) to waste their SAMs on it would be eliminated.
Now, I'm not sure what, if any, effect EW rating has on regular AA (AAG, AAMG, etc.) fire so perhaps the EW 0 won't work for one of the code triggers not to fire SAMs. If not will UC=50, Spd=1 be sufficient?
Discussion?
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Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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March 8th, 2010, 03:42 PM
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General
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Re: Ideas how to improve WinSP MBT/WW2 !
Speed effects all AAA fire at as far as I know the faster it goes the longer the gap between shots at.
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March 8th, 2010, 07:35 PM
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Lieutenant General
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Re: Ideas how to improve WinSP MBT/WW2 !
Quote:
Originally Posted by Imp
Speed effects all AAA fire at as far as I know the faster it goes the longer the gap between shots at.
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Actually I was wondering what (if any) effects EW rating had on AAA.
If the slower speed of UAV allows them to be shot at more frequently I think it's pretty well offset by their size.
True, this holds for missiles as well, but the point is to not allow game mechanics to allow you to sucker an opponent into wasting their expensive SAMs on UAVs.
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Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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March 8th, 2010, 09:29 PM
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First Lieutenant
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Re: Ideas how to improve WinSP MBT/WW2 !
Quote:
Originally Posted by Suhiir
Quote:
Originally Posted by Imp
Speed effects all AAA fire at as far as I know the faster it goes the longer the gap between shots at.
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Actually I was wondering what (if any) effects EW rating had on AAA.
If the slower speed of UAV allows them to be shot at more frequently I think it's pretty well offset by their size.
True, this holds for missiles as well, but the point is to not allow game mechanics to allow you to sucker an opponent into wasting their expensive SAMs on UAVs.
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Maybe no aamg fire aswell, it's probably kinda hard to hit such a small thing like an UAV.
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March 8th, 2010, 11:17 PM
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Lieutenant General
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Re: Ideas how to improve WinSP MBT/WW2 !
Quote:
Originally Posted by iCaMpWiThAWP
Quote:
Originally Posted by Suhiir
Quote:
Originally Posted by Imp
Speed effects all AAA fire at as far as I know the faster it goes the longer the gap between shots at.
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Actually I was wondering what (if any) effects EW rating had on AAA.
If the slower speed of UAV allows them to be shot at more frequently I think it's pretty well offset by their size.
True, this holds for missiles as well, but the point is to not allow game mechanics to allow you to sucker an opponent into wasting their expensive SAMs on UAVs.
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Maybe no aamg fire aswell, it's probably kinda hard to hit such a small thing like an UAV.
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True, but their size will take care of that.
I just want SAMs not to be wasted on them.
I'd think they'd be easier to hit with an AAMG then a SAM actually...not that it'd be easy.
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Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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March 9th, 2010, 07:59 AM
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General
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Join Date: Jul 2008
Location: Uk
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Re: Ideas how to improve WinSP MBT/WW2 !
Quote:
True, but their size will take care of that.
I just want SAMs not to be wasted on them.
I'd think they'd be easier to hit with an AAMG then a SAM actually...not that it'd be easy
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See what you are saying probably the easiest thing would be a rule, change EW to 90 plus the original EW so EW 2 becomes 92.
Could then restrict SAMs so dont target while allowing guns possibly MANPADS to as normal, rational for MANPADS not radar so visibility normaly restricts range.
When the new patch comes out as your OOBs nearly done would you fancy a PBEM game happy to use any side using sensible buy vs USMC, happy with house rules if you want to try & create a specific situation.
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March 10th, 2010, 05:06 AM
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Corporal
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Re: Ideas how to improve WinSP MBT/WW2 !
Coming back to an old theme.
"SP Camo" owns the rights on "SP3 Brigade Command".
If yes, it would be desirable to receive excellent "Command control" (management by means of Orders point) in winSP. 
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March 15th, 2010, 01:47 PM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
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Re: Ideas how to improve WinSP MBT/WW2 !
Quote:
Originally Posted by Imp
Quote:
True, but their size will take care of that.
I just want SAMs not to be wasted on them.
I'd think they'd be easier to hit with an AAMG then a SAM actually...not that it'd be easy
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See what you are saying probably the easiest thing would be a rule, change EW to 90 plus the original EW so EW 2 becomes 92.
Could then restrict SAMs so dont target while allowing guns possibly MANPADS to as normal, rational for MANPADS not radar so visibility normaly restricts range.
When the new patch comes out as your OOBs nearly done would you fancy a PBEM game happy to use any side using sensible buy vs USMC, happy with house rules if you want to try & create a specific situation.
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Actually the 90+ EW rating idea is probably the best, that way there's no problem with existing slow fixed-wing observation aircraft yet UAVs could be made not to trigger SAMs.
But...Mobhack has spoken (see post above this one)...ahhh well...nice idea anyway.
Actually I'm working on a couple scenarios with my revised USMC OOB:
USMC vs Iraq/Taliban/Iran (2016)
5 scenario mini-campaign
USMC vs China (probably 2018-20's)
China invades Taiwan with lighter (airborne, airmobile, hovercraft delivered, etc.) assuming they can present a feint accompli. A MEU from Okinawa is the closest ground unit available.
Now I haven't done much more then brainstorm on the USMC vs China scenario.
The intent is to make it a looong scenario...like 90 turns in two parts.
Part one - Chinese forces attack the MEU and presumably get beaten off
Part two - USMC counter-attack to destroy not only the Chinese attack force but the reserve and rear-area forces.
I'm thinking I'll have to go thru and change the move speed of any Chinese defensive units to zero to keep the AI from using them during the attack.
But the real question is...
Just what sort Chinese force will make the scenario challenging?
So if you want to come up with a set of Chinese forces for this I'd be overjoyed to play!
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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March 11th, 2010, 02:58 PM
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Sergeant
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Location: Price
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Re: Ideas how to improve WinSP MBT/WW2 !
Quote:
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Originally Posted by iCaMpWiThAWP
Maybe no aamg fire aswell, it's probably kinda hard to hit such a small thing like an UAV.
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Some of those UAVs can be quite large. My father-in-law works at the local air base and the ones he sees are the ones that have a larger wingpan than an F-16. I also found this link - http://israelmatzav.blogspot.com/201...er-jet-20.html. The title expalains it.
Now there are mico UAVs as well that may be only a couple of feet long/wide. I'm curious what the percentages on usage are. In any event, I think the AAMG fire should stay as well. Cutting the SAM makes sense to me.
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March 11th, 2010, 03:58 PM
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National Security Advisor
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Re: Ideas how to improve WinSP MBT/WW2 !
Quote:
Originally Posted by Lt. Ketch
Quote:
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Originally Posted by iCaMpWiThAWP
Maybe no aamg fire aswell, it's probably kinda hard to hit such a small thing like an UAV.
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Some of those UAVs can be quite large. My father-in-law works at the local air base and the ones he sees are the ones that have a larger wingpan than an F-16. I also found this link - http://israelmatzav.blogspot.com/201...er-jet-20.html. The title expalains it.
Now there are mico UAVs as well that may be only a couple of feet long/wide. I'm curious what the percentages on usage are. In any event, I think the AAMG fire should stay as well. Cutting the SAM makes sense to me.
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They are aircraft, the game fires at planes of all types if in range and the %age chance to hit is OK.
There will be no such changes, simply to avoid the "bug reports" that end users would fill the forum with, complaining that their AAA let spotter planes (which is all a "UAV" is) fly unhindered over their forces.
Andy
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