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  #1  
Old March 26th, 2010, 06:11 PM

Psycho Psycho is offline
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Default Re: YARG2 , Non-Newb EA RAND game [Enlisting 22/24]

Alexander is preset for 16+3 nations (I pity the poor water sucker in the middle). You can see it in the map file at the start - #start locations. Maybe just drop one player and start with them?

My preference is higher VP condition if it makes any difference. No clams should reduce MM enough.
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Old March 26th, 2010, 06:52 PM
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WraithLord WraithLord is offline
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Default Re: YARG2 , Non-Newb EA RAND game [Enlisting 22/24]

Calahan and all who care to opine, would it be that terrible if we go for random start locations?- If it's perceived to be problematic then we'll go with your, non-existent-yet-and-pending-your-work, fixed map

Re. VPs. 10 sounds like a good compromise between late game MM and the fact that we have 24 players on board. Why don't we stick with that?

Zeldor, Let's wait for last 2 slots to fill. I don't think this will take more than a day or two at most. If we don't get them full by that time we'll just drop out the 2 worst EA nations and get started with 22. Once the list is full I'll send you the names for you to roll.

All: Please take the time to start sending your emails to me. I'll need them for setting up the server. I'll probably also send them to rdonj - our game admin.
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Old March 26th, 2010, 07:01 PM

Calahan Calahan is offline
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Default Re: YARG2 , Non-Newb EA RAND game [Enlisting 22/24]

Ok, I've just spent the last hour or so playing around with the Alexander map (map voting is now closed btw). I should be able to deliver on all the aims I stated before, as the map is a bit more generous than I first thought with regards available space. I also don't mind spending time to get the map right before the game starts. If the game is going to last several months, a few hours extra at the start means very little time wise, but could mean a great deal enjoyment wise.

Only question that remains about the map is the water nations. At the moment I've joined up the main bodies of water using the rivers by connecting 192-227, 227-266 and 265 - 7.

I've also added two rivers (or will add once I get my easel out) to connect 265 - 251 and 266 - 5. This has the effect of turning the water into a wraparound. I am then looking to start the water nations at 29, 265, and 121. This gives each water nation 3 adjoining provinces, and each water capital is 6 provinces away from both of the other two water nations capitals. So nobody has to be in the middle.

This is the only way I can see to balance 3 water nations. The other alternatives are to either accept one water nation getting a doomed start, or as Psycho says, drop one water nation, and let the two remaining fight it out on the usual water provinces (ie. Without the river connections I've added).

I might be able to release a Beta map within the next hour or two. Failing that I hope to get it out by tomorrow afternoon (GMT)

And if anyone has any views with regards the map, balancing, what to do with the water nations etc. then please shout your thoughts out sooner rather than later


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Originally Posted by Psycho View Post
Alexander is preset for 16+3 nations .
Thanks for this. Knew I'd seen it somewhere and wasn't just going crazy.
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