.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old April 1st, 2010, 08:14 PM
RVPERTVS's Avatar

RVPERTVS RVPERTVS is offline
Sergeant
 
Join Date: Jun 2005
Location: MTY NL MX
Posts: 336
Thanks: 73
Thanked 14 Times in 10 Posts
RVPERTVS is on a distinguished road
Default Re: 3d Terrain Viewer?

It´s just I didn´t know it was actually posible to do it but not included due to these reasons. It would definetely ruin some of the realism in the game I fully agree, not seeking such aplication I love the game the way it is now but wouldn´t hurt if you ask me, at the end we are grown ups who would know when to look and when not to.

It´s clear to me that in real life a commander must rely on his abilitiy to read maps which is well modeled in both games the way it is now, AFAIK it is already possible with the tools already given to explore any given map anyway; in table top games it´s possible to check all angles of visibility as the players see fit; what you can´t have with miniatures is the FOW found in SP. Just my $0.02

I´m still wondering about the 3d viewer dicussed though

Keep Cool
Roberto
__________________
Oveja Negra

Last edited by RVPERTVS; April 1st, 2010 at 08:31 PM..
Reply With Quote
  #2  
Old April 1st, 2010, 11:33 PM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: 3d Terrain Viewer?

If you really wanted a 3D viewer the easiest way as said would be to use an old free 3D game engine like the real one. More than up to the job & does LOS but tend to be based on square grids not hexagonal ones. Might find one if check out some RPG games they are set up with basic light sources & to check LOS between 2 selected points. Can control visibility range to but once you have done that though you may as well produce some units to shoot at each other.
You need programing skills for the above & checking LOS is one of the trickier bits, need to set above ground level or the slightest thing will block it.

The other option is to use a proper 3D modeler like lightwave, sure there are free ones not lightwave though thats a lot of notes. Or a 3D terrain generator there are definetly free ones.
All will easily be powerfull enough & can read bitmaps so if you fidled about could probably produce what you want but would probably want a bit of programing to do it that interprits map data.
Otherwise time consuming as need to produce 2 pictures bitmap & bumpmap for terrain type & heights which will require an art package to mod pallettes.
Problems
With 3D terrain generator & possibly basic (free) 3D programs are light source first case is assuming the sun, probably cant adjust acuratly enough. Also placing viewpoints accuratly for LOS could be a problem if you cant snap it to a point.
Realisticly you are trying to produce a landscape of several Km using a few points. I would probably use more building a kettle in 3D so the results will look terrible go back to game engine idea now I have thought it through.
__________________
John
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:26 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.