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April 2nd, 2010, 02:31 PM
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Corporal
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Join Date: Feb 2010
Location: Winston, OR, USA
Posts: 87
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Re: Kingdom of Angmar - Version 0.52 available
IIRC, barrow-wights are little more than spirit-like agents of the Witch-King, in the common version of the trilogy. IMHO, I wouldn't have interpreted them as prophet-like dom-spreaders. The Nazgul, yeah; probably even the Balrogs.
I wonder if you have plans for an EA version? Maybe based around Morgoth and the The Silmarillion...
Anyway, good job on the mod; I'm always up for Orky-goodness. 
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April 2nd, 2010, 08:37 PM
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General
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Join Date: Oct 2007
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Re: Kingdom of Angmar - Version 0.52 available
Currently barrow wights are at 10 gems per... for all the things they do right now that probably isn't enough. They're not THAT good as thugs because astral nations can kill them easily and their protection is never going to be stellar given your likely forging needs and capabilities (though they do just fine against PD, especially with ethereality). They're kind of weird because they perform a bunch of different roles all at once. At least their reanimation is only good enough for longdead skeletons and not cavalry. But it would be really easy right now to just use them as researchers who sit there the majority of the game spreading your dominion. They're easily a much better investment than juggernauts are, and much easier to research up to. Plus they can be used to form communions with each other, which could have consequences I don't quite think you intended....
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"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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April 4th, 2010, 01:15 PM
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Sergeant
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Join Date: Jan 2009
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Re: Kingdom of Angmar - Version 0.52 available
Quote:
Originally Posted by kennydicke
I wonder if you have plans for an EA version? Maybe based around Morgoth and the The Silmarillion...
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Once I get this done, which involves balancing factors, a couple replacement sprites, pretender god chasses, and a few more heroes (and maybe another summon or so), I will be moving to EA to do Angband: Battle of Sudden Flame.
Should have some very interesting summons and heroes, from Carcharoth the Red Maw to Balrogs to Drauglir and Glaurung. I don't think it will need a weird dom-spread mechanic like Angmar and the LA Mordor would.
Anyway, I hear the arguments that barrow wights are too versatile for their current cost. I'll increase the price a bit (maybe 12-15 gems each) and apply a research malus to them. I'd like to preserve the wraith dom-spreading mechanic, and I'd sooner get rid of blood sac, making the wraith mechanic the only way of spreading dominion.
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May 2nd, 2010, 05:38 PM
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Sergeant
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Join Date: Jan 2009
Posts: 255
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Re: Kingdom of Angmar - Version 0.52 available
Dark Lord:
That's the basic chassis. I think fear and awe as a baseline is pretty powerful, but he's pretty expensive, and demon offers some counters. The magic is pretty limited, and death is not a very useful path for him to have to complement Angmar, so I think the potency of the chassis is ok. Besides, his encumbrance is probably too high to be a very good SC out of the box.
The weapon "Hammer of the Underworld" is currently a magical weapon with ok stats that hits with AoE 1 and turns things slain into soulless. I'm not sure why I have that second effect, but I'm looking for something to make it interesting.
Graphically, I think the legs are too bright inexplicably, so I'll probably play around with that to make it a bit better.
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May 2nd, 2010, 07:46 PM
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Join Date: Oct 2007
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Re: Kingdom of Angmar - Version 0.52 available
Not bad. I think the arm with the hammer looks a bit... odd, too. He's kind of in a fencing position right now, which I'm not sure goes so well with that hammer as a weapon. And I think it would work a bit better if the armor was darker overall. But it's a good sprite overall
What level of awe does he start with? The encumbrance could definitely be an issue for him as an awake SC, but he might be able to pull it off. The aoe soulless could actually be helpful to him for that by absorbing attacks so he doesn't have to.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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