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  #1  
Old April 5th, 2010, 01:45 PM

Sombre Sombre is offline
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Default Re: Problem with sprite editing

A non widescreen resolution.

Dom3 doesn't support widescreen it seems to me.
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Old April 5th, 2010, 03:23 PM
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Globu Globu is offline
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Default Re: Problem with sprite editing

In the Drowned image, I see faint stray pixels around the sprite -- be sure to use, say, the magic wand tool to find and remove those (if not wanted).

As for the angel one (and possibly the drowned one too -- I didn't check it for this), the problem is that you've got a dark "halo" of nearly-black pixels around it. Most of these should be deleted, but some require a judgment call -- if removing them destroys a certain element of detail that is good, then use the H/S/L or Brightness/Contrast tools to lighten them (and possibly increase color saturation) a bit.

Edge pixels under a certain threshold of lightness will show up in-game darker than you'd expect from looking at it in an editor. Unless you specifically want an area quite dark, you need to have the edges fairly light -- maybe just a bit darker than the main color. It took a bit of dinking around for me to get a sense of it, but you can reduce a lot of the pixel-by-pixel work by using the Magic Wand tool (Fuzzy Select in GIMP) with a tolerance (threshold in GIMP) of, say, 5 or 10. Experiment to get a good result.

Attached image should show you what I mean.
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  #3  
Old April 6th, 2010, 08:25 AM
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Default Re: Problem with sprite editing

Quote:
Originally Posted by Sombre View Post
A non widescreen resolution.

Dom3 doesn't support widescreen it seems to me.
Ack! So the game doesn't actually support the listed resolutions natively??

I just tried running in windowed mode with explicit dimensions specified, and apparently I'm used to the wider fonts, etc. because now everything looks squished

So, basically, if you're running a 4x3 resolution, graphics are "normal", but everything else is off by whatever the scaling factor is..I also tried 1280 x 1024 (5x4, resolution of my other monitor), and that makes things *narrower*. Not at all what I would expect. This should be in the modding manual, at least (if not the game manual.)

Hrmph...
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